User | Post |
EastBayAFI
Posts: 7/9 |
Lolo?!? |
Weasel
Posts: 418/454 |
You can catch Bitmaster (bbitmaster? Ben?) on IRC. Just go to irc.forgetit.net and enter #rom-hacking. He's there occasionally. |
Dwedit
Posts: 4/92 |
The Zelda 2 editor works fine in Windows, just give the program EMS memory under properties. Windows NT/2K/XP automaticly sets EMS to None by default, you must change it to Auto. If you use Windows ME, you will need Dosbox to emulate the program, since Microsoft Corporation are evil bastards who refuse to provide EMS memory to DOS applications running under Windows ME.
Anyway, it looks like Vagla quit the scene back in April, and he hasn't replied to my email yet, and the other guy doesn't check his email ever. He also hasn't come up yet on his msn messanger account. Fx3's email is completely unpublished, unless someone can fill me in here. Maybe post on his message board? |
Weasel
Posts: 417/454 |
Fx3 also made a Lolo editor with the compression format that Vagla (I think) cracked.
http://www.dragoneyestudios.net/index.php?page=utilities&id=8
It's DOS based, but... oh well |
Jigglysaint
Posts: 35/215 |
Wait a sec. If you are the guy who did the zelda 2 level editor, is there any way to get it to work in windows? |
Parasyte
Posts: 105/514 |
Yes and yes. Contact Bitmaster. He's written an editor for Adventures of Lolo, though it's not exactly available on his website. (If it were, you would be able to get more information here: http://bitmaster.panicus.org/projects/neptune/) |
Dwedit
Posts: 3/92 |
Hi. I was wondering how the levels of Adventure of Lolo were compressed in the rom. If anyone knows any information, feel free to respond. |