User | Post |
Zerodius
Posts: 474/2036 |
My problem is different.
Everything looks fine in Lunar Magic... but when I get into the game, there's no layer 2.
I tried switching layer 3 on or off but in both cases, it seems that layer 3 isn't the problem.
More info about the sublevel... the player enter the level on screen 0. |
Alastor the Stylish
Posts: 1230/7620 |
Mmmk. What turned out to be the problem for me is that for whatever reason, layer 2 was loading at the same place as I was before. That is to say that I entered the sublevel from screen 4, and the part of layer 2 on screen 4 of the sublevel loaded where I came out of the pipe I entered through screen 4 of the main level. Not sure if that made sense, but it's as best as I can explain it. |
Zerodius
Posts: 473/2036 |
It's on a sublevel. |
Alastor the Stylish
Posts: 1228/7620 |
Mmmk. Is this in a sublevel, or the start of the level? On sublevels, I've had some experiences with layer two not loading in the correct place, but nothing like that in the main level. |
Zerodius
Posts: 472/2036 |
So the box won't get off-screen thus crushing the player. |
Alastor the Stylish
Posts: 1223/7620 |
So, why does horizontal scrolling need to be off again? |
Zerodius
Posts: 470/2036 |
In one of the levels of my hack (Undead Unrest... I wouldn't be surprised that nobody remember it), the player starts in a box (located on layer 2) and then, an auto-scroll sprite push the box trought the level (since the layer 2's scrolling speed is set to none).
However... the problem is...
If I set the horizontal scrolling to "None", then the layer 2 does not appear when I enter the level!
The SNES level mode is 2, horizontal and vertical scrolling are set to "none". Initial position for both layer 1 and 2 are set to C0.
I don't understand what went wrong... |