User | Post |
Black Lord
Posts: 30/453 |
People I know (Gavin, DarhkDaiz, others at TEK [I'm a TEKhacks member btw]).. Documents I find on the internet and other things...
BTW... what does everyone else use for tracing... I'm using Evil Peer's Snes9x Tracer.. it's alright but I was wondering if there is anything better.. |
Atma X
Posts: 454/801 |
Your welcome.
Also, um,... what are you using to learn ASM? I'm just curious because I am also trying to learn ASM, but am getting no where with it. |
Black Lord
Posts: 29/453 |
Originally posted by Atma X The only way that you can have it not bounce up when hit is to use the Brick that's already in DemoWorld, but then you can't use any Custom Blocks from Block Inserter.
Custom Blocks featured in DemoWorld: Breakable Brick Frozen Coin Frozen Muncher Piranha
If you want to use the Blocks from Block Inserter and the Breakable Brick that doesn't bounce up when hit, then you'll have to learn 65816 ASM (SNES ASM) and alter the SMB3.bin file. If you don't know what 65816 ASM is, it's a programming language, and a specific one that only the SNES uses. (ASM = Assembly)
Each game consol (and some other things) uses it's own form of ASM, so that means there is more than one type of ASM, so you'd have to learn one that's specific for the SNES.
I actually know what ASM is... as I'm working on learning it right now... that's the answer I was looking for... thank you... |
Atma X
Posts: 451/801 |
The only way that you can have it not bounce up when hit is to use the Brick that's already in DemoWorld, but then you can't use any Custom Blocks from Block Inserter.
Custom Blocks featured in DemoWorld: Breakable Brick Frozen Coin Frozen Muncher Piranha
If you want to use the Blocks from Block Inserter and the Breakable Brick that doesn't bounce up when hit, then you'll have to learn 65816 ASM (SNES ASM) and alter the SMB3.bin file. If you don't know what 65816 ASM is, it's a programming language, and a specific one that only the SNES uses. (ASM = Assembly)
Each game consol (and some other things) uses it's own form of ASM, so that means there is more than one type of ASM, so you'd have to learn one that's specific for the SNES. |
Alastor the Stylish
Posts: 1154/7620 |
Which is odd, because even all-side note blocks when hit from left or right kill what's on top of them, and what's slightly diagonal from them. I saw it happen on a fish once. Oh well, more tricks for me to abuse. |
KATW
Posts: 1131/3959 |
Let me rephrase that then...
The blocks that bounce, and not break. (Yes, even noteblocks do this) |
Alastor the Stylish
Posts: 1149/7620 |
Well I can prove that wrong. Block 130, 12F, etc. that are completely stationary. |
KATW
Posts: 1128/3959 |
All blocks do that . the ones that dont break anyways. If you want it to NOT do that, feel free to learn ASM and change it yourself |
Alastor the Stylish
Posts: 1142/7620 |
Why? That's how it is in the original. |
Black Lord
Posts: 28/453 |
No... when you hit the block, the block bounces upward killing enemies on top of the block... I don't want it to do that.. |
Rain Man
Posts: 23/378 |
Originally posted by Black Lord I've got this block inserted into my rom... but I hate how it bounces... I used jonwil's Blktool... is there anyway for me to get it not to bounce..
What do mean? The way mario bounces? Then use the block that doesnt say 'smashable brick - bounces mario' and use the one that just says 'smashable block' |
Black Lord
Posts: 27/453 |
I've got this block inserted into my rom... but I hate how it bounces... I used jonwil's Blktool... is there anyway for me to get it not to bounce.. |