Acmlm's Board - I2 Archive - Super Mario World hacking - Maintaining Playing of the Music
User | Post |
KATW
Posts: 1073/3959 |
Originally posted by asdf However, the effect doesn't happen after Castle 3, 5, 6 and 7...
I might have an answer to that... These castles dont send you to an exit tile. Instead, they send you to another level/pipe tile. So the music keeps playing because you arent changin screens automatically. I might look into this... |
Keikonium
Posts: 175/-2459 |
I must have a special smw game then because, music still plays after I beat a castle, ANY castle. And BTW I am talking about my original smw on the snes. The one on my computer does do this however. |
beneficii
Posts: 2/567 |
Alright, thanks. I thought I had done something wrong. |
asdf
Posts: 70/303 |
However, the effect doesn't happen after Castle 3, 5, 6 and 7... |
Someguy
Posts: 22/397 |
When you beat a castle, the music stops to give a sort of cool effect until Mario enters or exits a sub map. You most likely didn't have Mario exit to a sub map or the main map. |
Alastor the Stylish
Posts: 992/7620 |
If you want that not to happen, learn ASM. |
Kario
Posts: 433/2082 |
I am not entirely sure how to do it. All I know is that some people think it is a glitch, but every hack, even the original SMW did that. That's what it is supposed to do, so don't think you did something wrong. |
beneficii
Posts: 1/567 |
I finished the first world in my ROM hack, and it ends with a castle level called #1 Igor's Castle. After you beat Comrade Igor, you return to the overworld. The music that is played in the overworld, however, does not play after the castle is completed. It plays after the other levels are completed, but silence follows the completion of the castle level. How do I have the music keep playing following completion of the castle level? |
|