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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - How NES Graphics are displayed on the screen (document)
  
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paradox
Posts: 631/703
Thanks, This will come in handy
windwaker
Posts: 65/1797
Yeah, the nestech table is a guide in itself. Yet I've shown this to people, and they haven't been able to learn off of it. It also didn't say that SPR-RAM is usually contained in $200-$2FF.
Parasyte
Posts: 95/514
The nestech table is useful beyond words. If it weren't, you probably would not have used it yourself.
Heian-794
Posts: 162/896
Hey, I found it reasonably informative. Could use a little more than the single page that's there, though. Good work.
windwaker
Posts: 63/1797
This is how I learned .

But I've shown people the exact same table in nestech that didn't help them at all.

oh well .
Dish
Posts: 96/596

(keep in
mind that this is binary, i.e. 00000111 is 4).


00000111 is 7, not 4. 00000100 is 4

Other than that... all you did was explain a self-explainatory table already found in nestech =\. You didn't even cover the special behavior that 8x16 sprites have...

Hate to say it... but this really wasn't very informative at all.
windwaker
Posts: 62/1797
I'm pretty sure I got this stuff right. This teaches how graphics are displayed on the screen, and how to edit what's already been loaded into SPR-RAM and the PPU.

http://windwaker.250free.com/graphics.txt
Acmlm's Board - I2 Archive - Rom Hacking - How NES Graphics are displayed on the screen (document)


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