User | Post |
paradox
Posts: 631/703 |
Thanks, This will come in handy |
windwaker
Posts: 65/1797 |
Yeah, the nestech table is a guide in itself. Yet I've shown this to people, and they haven't been able to learn off of it. It also didn't say that SPR-RAM is usually contained in $200-$2FF. |
Parasyte
Posts: 95/514 |
The nestech table is useful beyond words. If it weren't, you probably would not have used it yourself. |
Heian-794
Posts: 162/896 |
Hey, I found it reasonably informative. Could use a little more than the single page that's there, though. Good work. |
windwaker
Posts: 63/1797 |
This is how I learned .
But I've shown people the exact same table in nestech that didn't help them at all.
oh well . |
Dish
Posts: 96/596 |
(keep in mind that this is binary, i.e. 00000111 is 4).
00000111 is 7, not 4. 00000100 is 4
Other than that... all you did was explain a self-explainatory table already found in nestech =\. You didn't even cover the special behavior that 8x16 sprites have...
Hate to say it... but this really wasn't very informative at all. |
windwaker
Posts: 62/1797 |
I'm pretty sure I got this stuff right. This teaches how graphics are displayed on the screen, and how to edit what's already been loaded into SPR-RAM and the PPU.
http://windwaker.250free.com/graphics.txt |