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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - So is it possible to use some pictures for sprites?
  
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iamhiro1112
Posts: 56/487
Thanks for the replies. The pic to snes thing is dos unfortunately. And I got windows. But the import bitmap thing worked perfectly.
Keitaro
Posts: 472/1342
dont forget the import/export bmp from tlp
Xkeeper 2.0
Posts: 109/1091
This one.
Darth Coby
Posts: 611/1371
Originally posted by Smallhacker
Paintshop pro can be used to convert pictures into PNG, so they work with PNG2SNES or whatever the program was called.The output of the program could be imported to LM with the newly discovered easter egg in the MAP16 editor.


What new easter egg?
Keikonium
Posts: 160/-2459
Originally posted by Smallhacker
Paintshop pro can be used to convert pictures into PNG, so they work with PNG2SNES or whatever the program was called.The output of the program could be imported to LM with the newly discovered easter egg in the MAP16 editor.


Its the DOS program called PIC2SNES, just incase iamhiro1112 wants to look it up.
Smallhacker
Posts: 244/2273
Paintshop pro can be used to convert pictures into PNG, so they work with PNG2SNES or whatever the program was called.The output of the program could be imported to LM with the newly discovered easter egg in the MAP16 editor.
iamhiro1112
Posts: 54/487
I think I heard you can use stuff edited with Paintshop pro. Does anyone know about this? The only thing I remember is that you have to change the pic to 16 bit color. But I dont know how I would be able to get Tile Layer Pro to even recognize this pic I made so I can do some easy transporting of the graphics.
Acmlm's Board - I2 Archive - Super Mario World hacking - So is it possible to use some pictures for sprites?


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