User | Post |
Nightmare
Posts: 111/310 |
ya ones i download of off SiliconHero's site they take me 3-6 hours to complete tops, hopefully when your games done send it to me k. |
Tempest
Posts: 34/154 |
yeah my whole computer crashed and had to be rebooted....I lost everything. Crap, Fuck, ass-raider!! poo.
My 2000 game was great and I had the first 5 hours done, I wanted it to be 50..... I'm using 2003 and making backups all of the time. THIS GAME WILL BE FINISHED...I don't mean to boast but this game will stomp a mudhole into 90% of the others...most rpg maker games I've played are 4 hours long when completed? WTF!?!?! |
Slash Dafter
Posts: 325/584 |
I just use the basic fight system. I've only made one attack animation so far and only one character uses it. I like RM2k3's side-battle system a whole lot better, but I lost my .zip file of RM2k3. *sigh* |
Tempest
Posts: 21/154 |
hahahaha ten mega bytes........unfortunately judging the length of my game mixed with the music and other files used it will be lucky to be under 20 mega bytes. |
Nightmare
Posts: 40/310 |
ok cool, i'll try to make it that but if my game isn't i'll try and find someone else but i will hope i can get it on ur site. |
SiliconHero
Posts: 15/20 |
I'll allow it if the game file isn't too big. I usually don't host games that are larger than 10 megabytes in size, because it takes up a bunch of bandwidth when people try to download them. |
Nightmare
Posts: 31/310 |
Oh yeah man i remember your site( i took alot of charecter sets from it ) and it hade some cool games and there battle systems where varied, i have one question when we complete games ( us making them ) is it possible for you to put them on your site if we can't hold it on or own html ( website ) |
SiliconHero
Posts: 7/20 |
I've experimented with alternate battle systems with RPG Maker 2000, though I prefer using default because I can't make a good long game with a custom system.
The best one I've done resembled something like Azure Dreams or one of those roguelike RPGs (Angband, Nethack, etc.), without all the bells and whistles. I may try something like that again once RMXP is released. I haven't done a whole lot with game making lately, because I've been trying to get my site back up and running. To me, HTML/PHP come before RM2K3. :\ |
Nightmare
Posts: 26/310 |
I have done the same as Tempest, almost all my speels and atks will look different, man it takes a long time. |
Jack-Al
Posts: 140/284 |
I mostly used the standard battle system when I used Rpg Maker 2000, but I did have a small battle system which was like a side battle. It wasn't very good though, mostly because I was too lazy to work on it.
I always just use the default stuff now. Like that I am able to actually make a game, and not waste time on trying to make custom stuff. |
Tempest
Posts: 7/154 |
I use the standard type where you see the battle animation being used on your enemy....
however every weapon and spell in my game has a different animation. I have made around 35 myself at the moment, I plan to make many more. |
Nightmare
Posts: 12/310 |
I was wondering ( people who use rm2k ) what kind of battle systems you have, and what battle animations you use, i have played games where, you see the charecters run in, or just see the weapon and also i have seen side on battles, but i was wondering what kind of battle systems you have made and if you would be so kind to as tell me how you made them, that would be cool. |