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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled)
  
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Scatterheart
Posts: 15/342
I'd say this is the best hack I've ever seen. The OW is usually what ruins a hack, but this one is good. I don't think I'll finish my hack, so maybe you'd like to have a look at my stages and might like to use them? I'm pretty pleased with my OW and level layouts and hopefully, you will be too



Scatterheart99@hotmail.com (MSN Messenger)
Scatterheart9999 (Yahoo Messenger)
Scatterheart9999 (AIM)

I use MSN mostly, add me and I'll send you my game.

Good work, and keep it up
blackhole89
Posts: 257/971
Originally posted by Juggling Joker
I think you should make some custom overworld graphics. It isn't TOO difficult to do, once you master tile making in general. Other than that, I am very impressed with you work. Keep it up.

There are already some few, as you see on the ground texture and the smallest green hills... and before the next demo is released, I am going to rework the land borders and the areas where walls adjace to water.
Ah yes, *has almost forgot* the filled in dashed blocks on screenie #1 are self-made custom blocks that can be emptied by toggling the line switch off.
*is almost proud of himself... almost*
Juggling Joker
Posts: 240/1033
I think you should make some custom overworld graphics. It isn't TOO difficult to do, once you master tile making in general. Other than that, I am very impressed with you work. Keep it up.
blackhole89
Posts: 255/971
Here goes a new bunch of l33t screenies


Another part of Undersea Ruins. That is about to become the biggest level of SMW: ALTTP so far


A new overworld part. Overworld GFX editing is "in" now (as for 07-26-04), and I thought I could do that too...


A new castle. Although I have to admit this is more kinda palette test...

What do you think of these?

Have fun,
Blacky.



Smobey
Posts: 10/11
Whoa, one of the best looking romhacks I have ever seen. (which is not much...) I hope you get it ready soon!
blackhole89
Posts: 231/971
Never heard of these guys.
Random correlation
knuck
Posts: 484/1818
Originally posted by blackhole89
Together we now founded a w00t romhacking group called "hexagon romhacks".
Hexagon Translations. :o
blackhole89
Posts: 227/971
Hi,

blobby? If you mean smooth, I use the "Kreed's SuperEagle Mode" filter of Snes9x and am just too lazy to turn it off for making screenshots.

YI graphics just look good. SMAS isn't bad, but it just seems old and dusty along with YI. Besides to that, there's always a lot of work going with YI graphics implementation in SMW, like fitting the grass to pipes, blockses and so on.

The demo will still take some more time (I mainly need this for asmhacking, namely the RPG code), but will still go faster because I've recruited two new level designers from my class for making the "dirty" work like regular nothing-happens-plains levels. Together we now founded a w00t romhacking group called "hexagon romhacks". Well, as a little referee, Demo 1 featured world one (ending at Lunar Fortress / island secret area), while Demo 2 will be worlds 1-3 (ending at Ghastly Mountain (Blue Switch Point) / Specular Rock ). Well, I'll come up with some new screenshots soon...

Have fun,
Blacky.
Cruel Justice
Posts: 200/1384
Why do some people have blobby looking images?
Anyways... It is looking good so far! can't wait to play the demo!
A lot of people seem to be into the YI graphics nowadays... Would that mean that the All-stars graphics would be considered old-school now?
BabyBowser
Posts: 20/69
The screens are super
When is the demo coming...?
eternaldragonx
Posts: 8/57
Abso F****NG lutly genius amazing work just amazing
Alastor the Stylish
Posts: 971/7620
Originally posted by knuck
ORELE? You know that we are talking about a place where a plumber eats a 'shroom to get bigger and go around killing turtles inside of a pipeline.



Heh heh heh... One point for knuck
The Arkichef
Posts: 10/75
It doesnt work in ZSNES? hmm i think a lot of ppl are gonna be downloading Snes9x then!
blackhole89
Posts: 193/971
@Kirby: ZSNES movie? What is that? I don't use ZSNES, so... well yes, I'll try to find out.

@Coby: The problem is, the GIF wouldn't be that small... and my image host limits file size to 250 KB. Besides to that, lightning only strikes about every 2~10 seconds (dependent on the w00t growth factor parameter for the randomizer)

@knuck: Dreadfully sorry. But, I had the idea already for two years, and some days ago I just started it

knuck
Posts: 392/1818
Originally posted by Kyouji "Kagami" Craw
Both air and water are clear, but because of the way they reflect light they appear to be more blue the longer they extend. Water much more so than air, which is why deep water looks deep blue, and if you look at something from far away (IE, a mountain) it appears blue.
ORELE? You know that we are talking about a place where a plumber eats a 'shroom to get bigger and go around killing turtles inside of a pipeline.

blackhole89: You just stole my idea of that day/night system.
KATW
Posts: 992/3959
*drools*

I wish there was a drooling smiley... this would be the perfect time to use it

The lightning effect looks nice... I wonder if you sould show us that in action.(ZSNES movie perhaps?)

Day and night system sounds brilliant.... DO NOT DISAPPOINT US!
Darth Coby
Posts: 629/1371
I like the lightning effect although I'd like to see it in action too. (A small gif perhaps ) and the day-night cycle sounds cool, will it also affect the OW?
cpubasic13
Posts: 343/1346
Lightning effect is cool. I hope you implement the day-night cycle, as that would be cool.

And the screens are cool. Good work.
Alastor the Stylish
Posts: 967/7620
Originally posted by knuck
Originally posted by Kyouji "Kagami" Craw
Plus, if they aren't, why are they blue?
Open level 22 in an unedited SMW rom and tell me why the hills are blue if they aren't water. plis tell me .


Both air and water are clear, but because of the way they reflect light they appear to be more blue the longer they extend. Water much more so than air, which is why deep water looks deep blue, and if you look at something from far away (IE, a mountain) it appears blue.
blackhole89
Posts: 192/971
Hi folks,

I spent the day asmhacking, fixed naughty Iggy finally and also finished the lightning code (with a weak, but still random-seeming random numbers algorithm). Here's a screenshot taken during a flash, which takes usually ~5 frames:



Afterwards the normal palette is restored again. As some of you may recognize, I had a glimpse at SD3 (aka SoM2)'s lightning routine (the one you can see at the entrance of Dark Castle aka "Castle of the Dark Family").
The thing I'm currently working on is another SD3 feature port, namely the daylight system. That means, you have 4 palettes (morning, day, evening, night) per level which are slowly faded into each other (using the w00t $0013 frame counter). What do you think about that?

Have fun,
Blacky.
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: ALTTP screenshots thread (bundled)


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