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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Are they gonna update Visualboy Advance anymore?
  
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Drag
Posts: 158/254
Originally posted by theclaw
It could use link cable and SGB border support too.


It already has SGB border support.

Gameboy > Options > SGB
and then:
Gameboy > Options > Border

And I agree with link cable support. NO$GMB had link support, and forgotten says it's impossible to do link cable support (same machine, that is. Not over the 'net, but that'd be pretty fun with four swords. ). Don't quote me on that, I may be wrong. And yes, I know that gameboy link != gba link.

Know what I want? Gameboy Camera support. Someone should rip a GBS of the music.

Another problem is some gba games in vba have a nasty crackling problem.

One more thing. I would rather they TAKE OUT the code that disables your screensaver.
Colin
Posts: 2266/11302
Some GBA Video titles do run correctly. I downloaded the Spongebob cart to see how that looked, and... I guess it's OK. Not great quality of course but it's still innovative.
Heian-794
Posts: 155/896
Oh yeah, forgot about something! (F-Zero games)

VBA 1.6 must have a different frame rate than 1.7, because it doesn't handle the mini course-maps in the corner of the screen correctly. I think this map displays on alternate frames so as to simulate semi-transparency, and this is fine with VBA 1.7, but with 1.6, it either displays the map on all frames or not at all. I much prefer 1.7 for this reason.
Dark Sorceress
Posts: 71/107
F-Zero GPL and Pokemon FR/LG work fine for me.

Both F-Zero games take a lot of processing power it seems. When I had my P3-800Mhz, I was getting slow down, and the map wasn't displaying right unless it was going at 100% speed (this is because the map flickers and at certain speeds, the map would disappear due to it's timing). Personally I think you need to upgrade your system. Until then, turn off ALL filters, and set the window/full screen size to something smaller. Even I get a little slow down (95%) in F-Zero if everything is turned on, but when everything is off, then it runs at 100%.

I do hope that the GBA video will run sometime soon. I would like to see Sonic X.

My only problems right now besides GBA video is Iridion 2 crashes just before any boss fight, and Pokemon Ru/Sa won't run at all (though it ran on an older VBA version)
Heian-794
Posts: 148/896
I'm pretty sure my processor is a Celeron. It's a Hitachi Prius laptop.

Now that the multi-language Euro version is out I suppose everyone will send away for that, but for a few months a lot of people were importing the original game from Japan to wherever they live, since this isn't a game where a lot of reading knowledge is required.

And what's even better about the Euro game is that some of the cars which were e-Reader only in the original, are now accessible! I wonder if the extra courses are stashed away somewhere...
neotransotaku
Posts: 903/4016
If it is a celery like HH said, then 900MHz is like a Pentium 3 - 450MHz...but i'm not sure what kind of video processor you have however...
HyperLamer
Posts: 1133/8210
Originally posted by Heian-794
Hiryuu, I mention this because my comp is 900MHz and should be fine

Is it a Celery Celeron?
neotransotaku
Posts: 893/4016
Originally posted by Heian-794
Neo, have you played the original FZFL? That might be a smoother game to enjoy if you don't mind reading katakana.


where do i come from? I've never played a single F-Zero game in my life... anyways, I have a computer fast though to play all GBA games... As for original FZFL, i dunno...i'm too slow at reading non-kanji text...i need kanji to parse better XD
Colin
Posts: 2233/11302
But why get the original FZFL if you can just get a copy of the multi-language European version?

(Why yes, they do get some perks before us.)
Prier
Posts: 1467/8392
Huh...that is something then...never played the version outside of Japan so I didn't know...but I would wonder why.
Heian-794
Posts: 138/896
Hiryuu, I mention this because my comp is 900MHz and should be fine, but I've experienced slight slowdowns with the European F-Zero GP Legend, but never with the Japanese one, and I've hardly even played the Euro version.

Neo, have you played the original FZFL? That might be a smoother game to enjoy if you don't mind reading katakana.
Prier
Posts: 1461/8392
Originally posted by Heian-794
The Japanese F-Zero Falcon Legend runs perfectly, IIRC.


Yea, it was probably supposed to be added that he has a slow comp. I mean the 3D environment takes a bit out of my 1.0 GHz comp as well but it's nothing too big.

And as for link cable support...uh...I believe Forgotten posted something about that on his site that I copied and pasted a while ago about the fact that it'd take a 2Mbit transfer rate for it to work...so don't expect to see it anytime soon. Maybe multiple instances...but I doubt it.
Heian-794
Posts: 137/896
The Japanese F-Zero Falcon Legend runs perfectly, IIRC.
neotransotaku
Posts: 794/4016
Originally posted by theclaw
Doubtful. My CPU is 1.1ghz, and it only does that when battling in grass. Every other battle location plays at 100% (the grass runs 95%). However, F-Zero GP Legend is worse. The emulation speed goes down to 80% in a race. Special effects (as in the DKC2 mist) cause slowdown too. GBA Video is viewable in RBA, but not VBA.

Since there appear to be more like these, I'm going to start writing a compatibility FAQ. Anyone wanna help by testing other emulators and games?


compatibility FAQ...i guess NGEmu doesn't have one?

as for 1.1GHz, if it is a celery (a.k.a. celeron), then maybe that is the case. but maybe there is something going on by the way that piece of data is handled when emulating the game...oh well, 95% is better than 77%
HyperLamer
Posts: 1060/8210
It's easy to see why he thought that. Development has been abandoned by the original designer, but someone else has taken over.
theclaw
Posts: 85/202
Doubtful. My CPU is 1.1ghz, and it only does that when battling in grass. Every other battle location plays at 100% (the grass runs 95%). However, F-Zero GP Legend is worse. The emulation speed goes down to 80% in a race. Special effects (as in the DKC2 mist) cause slowdown too. GBA Video is viewable in RBA, but not VBA.

Since there appear to be more like these, I'm going to start writing a compatibility FAQ. Anyone wanna help by testing other emulators and games?
Darth Coby
Posts: 575/1371
Originally posted by theclaw
There are still games that have problems in VBA. Namely:

Classic NES series
Shantae (GFX errors, it looks fine in BGB)
GBA Video (I think)
F-Zero GP Legend (slowdown during races)
Pokemon Fire Red/Leaf Green (a bit slow in certain battles, usually if started in the grass)

It could use link cable and SGB border support too.


The slowness in Pok
theclaw
Posts: 84/202
There are still games that have problems in VBA. Namely:

Classic NES series
Shantae (GFX errors, it looks fine in BGB)
GBA Video (I think)
F-Zero GP Legend (slowdown during races)
Pokemon Fire Red/Leaf Green (a bit slow in certain battles, usually if started in the grass)

It could use link cable and SGB border support too.
Ailure
Posts: 2539/11162
And even then, there could be new features added. Like link cable emulation on the same computer...

Not the first time this happens, and the source code for VBA is there. And that's a good thing, other people can work on it.
Colin
Posts: 2076/11302
Well, it's nice to know that VBA will still be developed in case some new protection/save types/etc. come out.

Might not be much to do with the program/emulation itself, but things can always be tweaked.
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Acmlm's Board - I2 Archive - General Emulation - Are they gonna update Visualboy Advance anymore?


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