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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - So, I'm looking to add some unique graphics to my hack
  
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Xkeeper
Posts: -3988/-863
Oy. I just extrach SMW's ALLGFX.BIN and rename it to "CleanALLGFX.bin" as a backup and load both files at once. Nothing more than highlighting two files

God, I love TL DOS
Atma X
Posts: 377/801
Originally posted by Juggling Joker
I preserve the original GFX in my ROM just because there might come a time where I want them for reference and don't feel like loading up a whole other ROM just to see them.

That's my reason.
iamhiro1112
Posts: 51/487
Probably the not editing original graphics is for those who might want to use my hack to build their own. If the guy who did demo world changed the original graphics then I'd wind up having to use those.

I dont know how to use exgfx yet so I'm gonna just alter the originals for now. I do plan to learn that too tho so I can add even more graphix.
Juggling Joker
Posts: 189/1033
Some people like to stick to what they know. I preserve the original GFX in my ROM just because there might come a time where I want them for reference and don't feel like loading up a whole other ROM just to see them.
Xkeeper
Posts: -4022/-863
Originally posted by Atma X
It's best to use ExGfx for your own custom Graphics, unless you're Editing Mario's or Yoshi's Graphics).
Why, may I ask, is it such a seemingly bad thing to edit the original graphics?

I don't want to have to load a EXGFX file if I modify a cement block >=P

Now if it was for, say, creating a custom tileset, fine, but if you're making your own custom all-around graphics, editing the regular GFX is fine.

Really now, people
iamhiro1112
Posts: 50/487
Sweet. It finally works. Now I can put in whatever graphics alot. This will definately make me want to work on my hack again. Thanks.
Atma X
Posts: 370/801
Of course it 's blank, ExGfx are for you to make your own Graphics! The Gfx.bin files contain Gfx from the Original SMW (It's best to use ExGfx for your own custom Graphics, unless you're Editing Mario's or Yoshi's Graphics).

If you want to change Mario's Gfx, it's "Gfx32.bin", Yoshi's is "Gfx33.bin" (you need TLP or another Tile Editor for these two files)
Kario
Posts: 382/2082
Make sure that in TLP you have the format set to SNES. It automatically sets it to something low since it is .bin instead of .smc.
iamhiro1112
Posts: 46/487
I've read the Lunar magic help file and it says something about extracting graphics then altering the bin files. But there is alot to choose from GFX 1-32. and EX Gfx 80 - FE. And Map 16 pages. I've been browsing thru alot of these in my tile layer pro and none of them show any of the graphics from my game so am I doing something wrong? I already extracted the graphics and EX gfx like it says.

Any help would be appreciated. Thanks.
Acmlm's Board - I2 Archive - Super Mario World hacking - So, I'm looking to add some unique graphics to my hack


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