Acmlm's Board - I2 Archive - General Gaming - Rudra no Hihou (J) + ARP 1 on a PAL SNES = Save file killer ?
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HyperLamer
Posts: 1020/8210 |
Pop it open and check the connectors. I had a Gameboy game like that once, worked fine but the save files never stayed. Turned out to be a scratch on one of the pins. |
Ailure
Posts: 2399/11162 |
It can actually be the battery in worst case, batteries can die in quite short time. If you have bad luck...
I heard that the expected lifecase for batteries is around 10 years.
It could be something else to thought... does the AR works correclty with other games? |
Surlent
Posts: 367/1077 |
From Ebay I got Rudra no Hihou (NTSC) some days ago and the cart delivered today, the game and box is in a really good shape and already after first attempt, playing the cart via an old Action Replay 1 and a PAL cart in the backside slot made it playable; finally having the original cart, wheee
The thing I have trobule is ... saving Whenever I save on the world map or on a statue inside a dungeon, it saves correctly first; even when I die in a boss battle like or reset my SNES, the file still is there. But when I turn off my SNES and turn it on again, the two save files are empty
I don't think it's the game batteries, since the game is from 1996 and even my far more old SMW1 or Sim City still have their saves; though all my still older NES cartridges with batteries have their save data still too ^^ I also had no problem with the seller, since he was very competent and nice and, as stated, the game itself was in a very good condition when it was delivered to me. May it be one of these games with a stupid adapter-prodection, like when you attempt to try MarioRPG on a PAL SNES via adaptor (only runs with an old "Fire" one and NOT with an Action Replay 1-3) ? I know that ARP are well known save killers, but if an adaptor runs a game fine but doesn't save; may that me the ARP really ? |
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