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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Latest news about my FF1 port
  
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NightHawk
Posts: 159/621
Originally posted by Disch
If you go with WSC FF1 graphics... I can tell you first hand it's a serious pain in the arse (at least map graphics are). It took me forever to get the WSC town graphics ripped... and arranging them on the map was horrible, too. WSC FF1 uses like 9 or more different grass tiles in the town and alternates them on the map (so it doesn't look as tiley). Made the map harder to compress too... simple RLE didn't do the trick very well.
merde...


Personally.. I'd like original graphics more than ripped ones... but getting good original graphics is hard.
Yeah, I think I'd prefer original graphics too, but I'd seriously need volunteers to help out with it... I'm just not good at drawing graphics.
Dish
Posts: 88/596
If you go with WSC FF1 graphics... I can tell you first hand it's a serious pain in the arse (at least map graphics are). It took me forever to get the WSC town graphics ripped... and arranging them on the map was horrible, too. WSC FF1 uses like 9 or more different grass tiles in the town and alternates them on the map (so it doesn't look as tiley). Made the map harder to compress too... simple RLE didn't do the trick very well.

Personally.. I'd like original graphics more than ripped ones... but getting good original graphics is hard.
NightHawk
Posts: 158/621
Originally posted by Disch
Best of luck to ya on this one =).
Thanks


I'd like some opinions on something, btw... should I rip as much as possible out of the WSC FF1 (graphics, sounds, music) as possible, or should I try to get new stuff?
If option #2... any volunteers?
Dish
Posts: 86/596
Best of luck to ya on this one =).
Emptyeye
Posts: 228/2273
Nice! So in other words you're just gonna do what I suggested.

Still, though, that's pretty cool.
NightHawk
Posts: 155/621
My FF1 port is going to be changed substantially: it's no longer going to be a port to a console.
I asked Disch, and he basically confirmed that his FF Tribute isn't going to get finished; since that was the main reason I chose not to do a PC port (I didn't want it to be redundant), I've now chosen to port to the PC instead.
Disch also gave me permision to use the graphics and sounds he included in the FF Tribute demo he released... so those will help me get a demo out relatively quickly, I hope.

Another thing that has changed about this port: the engine will use some kind of "plugin" system for game info. That means that anyone would be able to make a new (FF-like, 2D RPG) game to work with this engine, with a bit of coding, new graphics, and sounds. When I'm done, I'll be releasing some kind of kit to help with that.


On a sidenote, because of the nature of these changes, all future threads relating to this port should probably go in the "Game Creation Centre" forum.
Acmlm's Board - I2 Archive - General Emulation - Latest news about my FF1 port


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