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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite editing
  
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Smallhacker
Posts: 200/2273
Originally posted by Watermeleon Wearer
anyone know the offset of mario in tile layer pro?

O_o Uhm... Not that kind of sprite hacking.
Xkeeper 2.0
Posts: 93/1091
Actually, it's GFX32.bin. Make sure you load a palette from your ack while editing Mario, or he'll look weird.
Kario
Posts: 363/2082
The offset for Mario in TLP? That would be 38629031659862985

That question doesn't make any sense. He is towards the bottom in Allgfx.bin, and in gfx31.bin if you don't used joined gfx files.
Watermeleon Wearer
Posts: 12/15
anyone know the offset of mario in tile layer pro?
HabsoluteFate
Posts: 61/179
Locations & formats would be cool...I would like to include sprite editing in a future release of jSmwDev...this certainly would help

Which btw is getting closer and closer to release...it should end up being the biggest update of any previous releases
Rain Man
Posts: 17/378
Originally posted by Smallhacker
I thought about something...


Woah, steady on! No, seriously, I think this is a good idea. Lots of people ask questions about sprite editing all the time, but they could just post them here.
Smallhacker
Posts: 198/2273
I thought about something... Why not make a thread where people can post what they know about sprite editing? Well, we know almost nothing about it, but we know some locations for small things, like making a Rex act like a SMB Goomba and stuff... So why not collect all that information so everyone can use it?
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite editing


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