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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - List of which GFX files contain what by default
  
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mvent2
Posts: 50/73
I have already made a complete (unless Ive missed some things) GFX list while I was offline and pissed off not having the GFX list on this board. Its in TXT format so its wise to download it.

http://www.freewebs.com/paidtolook/GFXList.txt
Smallhacker
Posts: 2124/2273
(Reopens)
The bump wasn't pointless (IMO, at least). I reopened the thread so that AtS can fix the list (if he's interested).
HyperLamer
Posts: 7341/8210
Actually, a similar thing happened to one of my old threads.

I like (closing) big bumps and I cannot lie...
Alastor the Stylish
Posts: 7305/7620
... What in crap... What happened indeed... I must have accidentally deleted the rest while editing it... But that seems horridly unlikely
Luigi-San
Posts: 657/736
Originally posted by Alastor the Stylish
This can be mainly used as a reference. If you want the file that has a certain thing, check here. If I'm wrong on anything, or if I need more detail on anything, tell me and I'll correct it.

GFX00: Various system graphics and graphics used continuously throughout game; Fire Flower, feather, point displays, POW switch, Super Star, etc. Additionally, it also houses some of the Mario graphics that extend past the 16x32 area he normally fits in (fingertips while running and such - obvious exceptions are balloon mario and the cape.)

GFX01: common sprites. Piranha plant, koopas, goombas, key, keyhole, etc.

GFX02: Forest/plains sprites. Lakitu, bob-omb, parachuting goomba, parachuting bob-omb, spiny, clear box, P balloon, Wiggler, growing/shrinking pipe head, hopping flame.

GFX03: Castle sprites. Magikoopa, Thwomp, Dry Bones, Bony Beetle, Fishbone, background flame, falling spike, moving stone platform.

GFX04: Underground sprites such as Buzzy Beetle, Spike Top, bouncing football, the underground bird thing, Blaargh, etc. Also has Punting Chuck.

GFX05: Rope sprites. Saw, goal point question sphere, moving platforms, digging chuck


Sorry for the bump, but what happened to the lis for GFX06 to GFX33?
Alastor the Stylish
Posts: 1751/7620
Hmmm. For all you people out there who've already seen this thread and wouldn't likely refer back to it for awhile, I've found more stuff in 29 and 2B, as well as expanding on what's in 28, though to be fair most of us already knew about what was in IT. Check their sections...
iamhiro1112
Posts: 63/487
That worked. Ty.
Alastor the Stylish
Posts: 1440/7620
Guh? It works just fine by default for me...

And I meant that the graphics show up fine in SNES (4bpp).
Kario
Posts: 451/2082
That is exactly what it does. It give you an error. When you open them, and they are all black and green, reduce the windows height as much as you can, then switch to SNES.
iamhiro1112
Posts: 62/487
Fine in SNES? U mean TIle layer pro?

The only graphics i can get to show up out of the extracted graphics is the last 2 files and the all graphics files.
Alastor the Stylish
Posts: 1431/7620
It shouldn't. It shows up fine in SNES. For me, at least.
iamhiro1112
Posts: 61/487
Ok, does anyone know how to get thes graphics to show up in tile layer pro tho? I've tried switching the format to SNES and SNES3P but it says the scroll bar property is out of range.
Alastor the Stylish
Posts: 1066/7620
Originally posted by Kirby all the way
Originally posted by BMF54123
I'll put this in the sticky thread, though I'm starting to doubt a lot of people actually look there before asking a question.
Well, its better to have it, have people not look, then point them there, instead of us not having it, and having nowhere to point to when n00bs swarm.


That's true, though I'm starting to doubt it's worth it, what with the fact that at times all it does is make them come in these threads and ask what .bin files are
Black Lord
Posts: 26/453
Originally posted by BMF54123
I'll put this in the sticky thread, though I'm starting to doubt a lot of people actually look there before asking a question.


Actually that was the first place I looked when I started hacking SMW ... lol

That list will help me out a lot... good call Kyouji Craw
KATW
Posts: 1082/3959
Originally posted by BMF54123
I'll put this in the sticky thread, though I'm starting to doubt a lot of people actually look there before asking a question.
Well, its better to have it, have people not look, then point them there, instead of us not having it, and having nowhere to point to when n00bs swarm.
BMF98567
Posts: 238/1261
I'll put this in the sticky thread, though I'm starting to doubt a lot of people actually look there before asking a question.
Alastor the Stylish
Posts: 1060/7620
I didn't do this out of needing something to do, I did it because I was relatively tired of people asking what's in what and having to go look it up to remember, so I made this thread to refer people to.
Atma X
Posts: 448/801
Ah, I see.
Whenever I get extremly bored, I would be too bored to even do something like that
(I would probable just go to sleep)
KATW
Posts: 1070/3959
Originally posted by Atma X
Originally posted by Kirby all the way
... Wow. I was wondering when someone would do this.


You should have asked, I would have done it a long time ago if I knew you needed it.
Well I'm glad Kyouji thought of doing it on his own
... I didnt NEED it, I was wondering when someone would actualy be bored enough to do this... heck -I- would have done it if I was bored enough
Atma X
Posts: 445/801
Originally posted by Kirby all the way
... Wow. I was wondering when someone would do this.


You should have asked, I would have done it a long time ago if I knew you needed it.
Well I'm glad Kyouji thought of doing it on his own
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - List of which GFX files contain what by default


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