User | Post |
Jaspile
Posts: 30/133 |
I didn't change the white mushroom house, since it's a sprite and this hack was nothing serious... |
JJ64
Posts: 300/919 |
I find it odd. I still wonder for some reason... what the white mushroom house looks like. |
Ailure
Posts: 2349/11162 |
Originally posted by Xkeeper
Originally posted by Weasel How is a mushroom head with a huge smile creepy?
I find it wierd, but not creepy.
...
Well I find some wierd things creepy... heh. |
JJ64
Posts: 296/919 |
Just imagine it's toad saying "Come in my house, I've got a lot of gift for ya!"
He has a lot, but he'll still only give you one at a time... |
Jaspile
Posts: 29/133 |
Just imagine it's toad saying "Come in my house, I've got a lot of gift for ya!" |
JJ64
Posts: 281/919 |
I don't know what's wrong with the mushroom houses. It just doesn't seem right. |
Xkeeper
Posts: -4077/-863 |
Originally posted by Kirby all the way It looks like theres an earthquake going on But the attention to detail is NICE... even though the mushroom houses are creepy...
Id be scared to see what you did to the white mushroom house
I'd say nothing, considering that there's pretty much 0 chance he managed to add animation to a SPRITE of all things.
Still nifyt though. What's so damn wrong with the Mushroom houses? |
KATW
Posts: 877/3959 |
It looks like theres an earthquake going on But the attention to detail is NICE... even though the mushroom houses are creepy...
Id be scared to see what you did to the white mushroom house |
Darth Coby
Posts: 549/1371 |
I don't know why everyone seems to dislike the mushroom houses, I love 'em. |
Aioria
Posts: 373/1567 |
very neat
i liked the mushroom houses too |
Jaspile
Posts: 28/133 |
No it isn't. Actually, water tiles are dispatched in a big mess in the rom so I didn't bother with that |
Elric
Posts: 190/687 |
I guess I'm the only one who likes the evil Toad head cannibal mushroom houses.
Still, very nice! Since the image is kinda small, I can't tell: Is the water around the castle animated? |
Heian-794
Posts: 77/896 |
That looks really good; I want to download it and play it now!
The only animation I didn't like was the level signs. I liked how the original used that jagged line separating blue and black areas; the actual levels have the same layout (where you get the card at the end), so it's like a leven in microcosm.
But the moving spade rocks most of all. |
Ran-chan
Posts: 1288/12781 |
Hehe, the mushroom house is going to eat you!
It has very good design and nice grpahics. Well done! |
Jaspile
Posts: 27/133 |
I didn't overwrited anything, I just added some space into the rom for my graphics. Oh and the mushroom houses are Toad's head (I ripped him from Sma4), so the map isn't supposed to be realistic thanks for all your comments |
Kario
Posts: 346/2082 |
Yeah, just about everything. Animated dirt would be a bit much though..... |
HyperLamer
Posts: 922/8210 |
Looks very nice! Just about everything on the screen is animated now. |
Keitaro
Posts: 409/1342 |
looks neat. I'm with Xk on his pinion on the level graphics, but I also think the lockblock could look cool fith the fortress's shimmer effect. nice work |
Xkeeper
Posts: -4263/-863 |
Originally posted by Weasel How is a mushroom head with a huge smile creepy?
I find it wierd, but not creepy.
I also downloaded it and blazed through W1 and loaded the first level of 8... no change.
Since, if I'm right, there are 4 sets of tiles that repeat and a lot of them don't, he probably just changed them, too.
Makes sense, although ... not to terribly fond of the level graphics |
Weasel
Posts: 398/454 |
How is a mushroom head with a huge smile creepy? |
This is a long thread. Click here to view it. |