Xkeeper
Posts: -4293/-863 |
Originally posted by Evil Peer Any particular reason why you cannot just blank out the rest of the line?
ex: "extra life
Geiger
Posts: 65/460 |
Any particular reason why you cannot just blank out the rest of the line?
ex: "extra life "
---Evil Peer |
Xkeeper
Posts: -4295/-863 |
It's something of an error; basically, when using PRINT, it wouldn't overwrite the text on the entire line; if you're using text of different legenths, you're dead, basically, unless you stick a " " at the end or just use a PRINT USING statement. =P
The three objects used before that shot were:
creature protection extra life blank
=P |
Kyoufu Kawa
Posts: 233/2481 |
Come to think of it, what IS a rotection, what's it gotta do with life and why is it blank? |
Parasyte
Posts: 30/514 |
Excellent! I've always wanted a blank liferotection. |
Xkeeper
Posts: -4299/-863 |
![](http://sthick.cymoro.com/cmed/images/cmedtitle.gif) Get it! Yep, it's here, finally. ![](images/smilies/cute.gif)
In the poll, RED means it's going to be excessively hard to do [possibly impossible], GRAY means I can do it but don't yet have the info on doing it and/or would require a lot more time, and GREEN means it'll be easy, or even in the works.
Please be sure to report any bugs in this, so I can get them fixed properly and quickly ![](images/smilies/cute2.gif) Unfortunately Crystal Mines isn't that popular of a game, but I figured it'd be a good place to start, and I kinda like the game. Melvin does too, and mabye I can get him to make a hack? =D
There's also a hidden easter egg somewhere in here... I had forgotten some code in the program that would output text on a key [to make sure it was the right scan code for later] and I forgot about it; before release I just shrugged it off as kinda nifty and changed the text ![](images/smilies/cute.gif)
As with the last release, there's no README, because, really, most stuff is self-explanatory, and if you have questions just ask them in this thread. ![](images/smilies/tongue.gif)
Thanks for using it ![](images/smilies/cute.gif) Here are some shots...
![](http://sthick.cymoro.com/cmed/images/cmedmain.gif) This would be the main area, after putting in a level ![](images/smilies/tongue.gif)
![](http://sthick.cymoro.com/cmed/images/cmedobjlist.gif) Going to "Edit Level" will take you to this screen, where you pick the object to paste.
![](http://sthick.cymoro.com/cmed/images/cmededitor.gif) This is two things; one, the main editor you use. Note the current object info. Hitting "DEL" will put a blank tile there; I added blank to the list because it's faster to use space when clearing large areas in my opinion.
It's also the 1.0 tribute level, which I will use later [mabye] in a hack I'm going to make with all the diffrent tribute levels in it. Heh. ![](images/smilies/tongue.gif)
![](http://sthick.cymoro.com/upload/cmed1.gif) This would be the editor before it got added to CMED. Note the diffrent text, and also, try and spot the 'major' error here ![](images/smilies/wink.gif) |
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