User | Post |
frantik
Posts: 63/66 |
Originally posted by MajinBlueDragon usualy though, it converts the pitches really off key, you'd need a good deal of retuning and a decent ear to make them in key
they're probably just using a different sample rate |
Keitaro
Posts: 367/1342 |
you need a converter for it...its a really fucked up format where the first 16 bytes are taken and converted into just one byte depending on what category most of the numbers fall into, or some really random shit. so yeah, i guess it does reduce the size well, but still |
Chickenlump
Posts: 248/722 |
Originally posted by DJ Bouche Besides, the WAV to BRR conversion in SNESSOR is really poor. I suggest you use a real WAV to BRR converter for conversion.
I didn't know there was one.. 0_o Heck, I couldn't even find a good document describing the brr format. Does anyone have a link to either one handy? Google seems to have failed me.. |
Keitaro
Posts: 359/1342 |
usualy though, it converts the pitches really off key, you'd need a good deal of retuning and a decent ear to make them in key |
Drag
Posts: 139/254 |
Snessor is ok, but I do it differently.
I use a combination of OpenSPC, and Modplug Tracker.
I open up the SPC in OpenSPC, and choose to log the spc to an IT (impulse tracker (readable in Modplug Tracker)), and have the song play through once.
After that, I exit out of it, and I have a nice IT file with the song in it, complete with the samples that are used. I just open it in Modplug Tracker, and I get the instruments from there. |
Geiger
Posts: 66/460 |
SNESSOR gave a lot more false postives than it really should have. The last C++ version of the PSVRender library had some BRR conversion functions that were much better at this task, and I only have a rudimentary understanding of how it all works.
SNESSOR was a good idea; it was just lacking a bit in implementation.
---Evil Peer |
Heian-794
Posts: 24/896 |
What is BRR? Is that the format for SNES sound samples used in sequences?
It would really be cool to replace some of the mediocre instruments with higher-quality samples... though I suspect that you'd need more bytes, and that would throw off the rest of the ROM's information... hmm... |
DJ Bouche
Posts: 16/35 |
Besides, the WAV to BRR conversion in SNESSOR is really poor. I suggest you use a real WAV to BRR converter for conversion. |
Dish
Posts: 77/596 |
Well I'm not looking for ROM insertion... I'm working on my own custom synthesizer... since MP3 isn't really practical for bg music in games that are to be distributed over the net. And SPC has limitations and other problems which complicate things. |
Chickenlump
Posts: 231/722 |
The DOS Snessor even had wav to brr conversion, rom insertion (I think it did ). Not that I ever got that working...I wish it had made the jump along with the windows port.
|
dormento
Posts: 24/99 |
Yo mr. Disch dude. I would suggest snessor. The Majin dude beaten me to it Snessor is cool, a friend of mine once even had "HADOOOOKEN!" as his windows startup sound :p |
Dish
Posts: 76/596 |
of course! Snessor!
Now I feel dumb... I already knew of that app... but for some reason I didn't think of it.
Thanks |
Keitaro
Posts: 329/1342 |
go to Zophar and get snessr. you're all set |
Dish
Posts: 75/596 |
I'm looking to rip the instrument samples from SPC files. Does anyone know of a tool which does this? |