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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SPC intrument sample ripping
  
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frantik
Posts: 63/66
Originally posted by MajinBlueDragon
usualy though, it converts the pitches really off key, you'd need a good deal of retuning and a decent ear to make them in key


they're probably just using a different sample rate
Keitaro
Posts: 367/1342
you need a converter for it...its a really fucked up format where the first 16 bytes are taken and converted into just one byte depending on what category most of the numbers fall into, or some really random shit. so yeah, i guess it does reduce the size well, but still
Chickenlump
Posts: 248/722
Originally posted by DJ Bouche
Besides, the WAV to BRR conversion in SNESSOR is really poor. I suggest you use a real WAV to BRR converter for conversion.



I didn't know there was one.. 0_o
Heck, I couldn't even find a good document describing the brr format.
Does anyone have a link to either one handy? Google seems to have failed me..
Keitaro
Posts: 359/1342
usualy though, it converts the pitches really off key, you'd need a good deal of retuning and a decent ear to make them in key
Drag
Posts: 139/254
Snessor is ok, but I do it differently.

I use a combination of OpenSPC, and Modplug Tracker.

I open up the SPC in OpenSPC, and choose to log the spc to an IT (impulse tracker (readable in Modplug Tracker)), and have the song play through once.

After that, I exit out of it, and I have a nice IT file with the song in it, complete with the samples that are used. I just open it in Modplug Tracker, and I get the instruments from there.
Geiger
Posts: 66/460
SNESSOR gave a lot more false postives than it really should have. The last C++ version of the PSVRender library had some BRR conversion functions that were much better at this task, and I only have a rudimentary understanding of how it all works.

SNESSOR was a good idea; it was just lacking a bit in implementation.

---Evil Peer
Heian-794
Posts: 24/896
What is BRR? Is that the format for SNES sound samples used in sequences?

It would really be cool to replace some of the mediocre instruments with higher-quality samples... though I suspect that you'd need more bytes, and that would throw off the rest of the ROM's information... hmm...
DJ Bouche
Posts: 16/35
Besides, the WAV to BRR conversion in SNESSOR is really poor. I suggest you use a real WAV to BRR converter for conversion.
Dish
Posts: 77/596
Well I'm not looking for ROM insertion... I'm working on my own custom synthesizer... since MP3 isn't really practical for bg music in games that are to be distributed over the net. And SPC has limitations and other problems which complicate things.
Chickenlump
Posts: 231/722
The DOS Snessor even had wav to brr conversion, rom insertion (I think it did ).
Not that I ever got that working...I wish it had made the jump along with the windows port.
dormento
Posts: 24/99
Yo mr. Disch dude. I would suggest snessor.
The Majin dude beaten me to it
Snessor is cool, a friend of mine once even had "HADOOOOKEN!" as his windows startup sound :p
Dish
Posts: 76/596
of course! Snessor!

Now I feel dumb... I already knew of that app... but for some reason I didn't think of it.


Thanks
Keitaro
Posts: 329/1342
go to Zophar and get snessr. you're all set
Dish
Posts: 75/596
I'm looking to rip the instrument samples from SPC files. Does anyone know of a tool which does this?
Acmlm's Board - I2 Archive - Rom Hacking - SPC intrument sample ripping


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