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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR screenshots
  
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Keikonium
Posts: 110/-2459
Thnaks for answering me, your hack sounds incredibly amazing, and the screenshots are very cool. I can't wait for the demo. If you could upload some OW shots that would be great. Keep up the good work!
RapTop
Posts: 120/168
Nice. Very nice.
I'd definitely try this when it is released.
KT
Posts: 3/8
>All
Thank you for many comments
>knuck
I edited swamp BG.And SMWR is not Anikiti's.
He make Mario X World series and Luigi's Adventure.

>playstation3
1:they animate like SMAS's one.
2:The lava is from YI.It animates too.
3:In the original,the same thing happens.
5:Yes,it moves.
6:BG was edited.And I like those FG things.
7:Yes,you can change the way the converyor belts go.
Keikonium
Posts: 106/-2459
* from left to right and then down*

1. Cool underground BG. Are those lanterns like lighthouse lights? It looks like they are lights that turn. Very Good!

2. The GFX are a bit glitchy for the lava and the ledge on top of the ground. Pretty cool BG is that in YI? I know you can bounce off that goomba, is he killable?

3. Same problem with the pillar and the crystals (the big ones) are a bit off the ground too (i can see a black line).

4. Log ledges are cool, thats about it sorry.

5. Perfection. Nothing bad to say about this, amazing! Those flying turtles are very cool, how did you make those? And the fact that you can bounce on them, very cool!! That ground and BG are very well done, does the water move?

6. Everything is cool, just 3 things to say. That green of the cat tails and the weeds doesn't really go with the BG and FG. You need to move that wiggler, he walks off the dock and then goes back on. And the trees in the BG are cool untill you come to the tops. They look like they were done in paint you should change them.

7. Nice. Do those on/off switches change the way the converyor (sp?) belts go? If so that would be really cool. The metal pillars look like they are from Sonic. The BG is okay, sort-of...

VERY good job on most of these. I look forward to a demo and/or more screenshots.
Link
Posts: 42/49
Wow, that last screen looks really cool.

Great background on the second to last one too.
mikepjr
Posts: 75/242
I love it. When can we play a demo?
Also, your english is pretty good.
JJ64
Posts: 61/919
It looks really nice, but the crystal levels look a bit odd. The GFX are great!
Aioria
Posts: 273/1567
Wow awesome, except for teh bg in the swamp level shot andfor the bg in the wood level w/ mario jumping on the shy guy ghost's head
Kefka
Posts: 2187/3392
Originally posted by Clockworkz
Wow, I definately have to get this. I'ma gonna put this here hack on a flash cart!


Wouldn't you perhaps wanna play it to make sure it's worthy of that first? I mean, all you've seen so far is the eye candy: graphics. And the sprites don't even go well with the graphics, at that.

Isn't there a size limit for SNES Advance roms, also? And um, I don't think Yoshi's Island is compatible on SNESAdvance because of graphics, and if YI can't be played on it, well, then... *points to YI rips*
FPI Productions
Posts: 5/33
It looks great as always. I'm sure I will check it out, when the demo comes out!
Clockworkz
Posts: 949/2002
Wow, I definately have to get this. I'ma gonna put this here hack on a flash cart!
Felix
Posts: 363/422
This hack looks pretty awesome. The only problem that I could possibly see arising is the English grammar. However, I'm sure you could easily find someone here to edit it for you (I'd be happy to help), if you don't already have someone doing that.
Atma X
Posts: 221/801
lol, yea your probably right. (Maybe Americans are more open to showing a hack that doesn't turn out good)
Alastor the Stylish
Posts: 776/7620
Bah. I believe that the Japanese are not so much better at making games than Americans as they are better at impressing the masses.
Juggling Joker
Posts: 163/1033
That's BS and you know it. We only see the real nice Japanese hacks, I'm more than certain that there is just as many crappy Japanese hacks as their are American, European, etc.
Atma X
Posts: 220/801
Japanese people are usually really good at making/editing games. I think the Japanese have more of a natural talent for it than most Americans (not all Americans, but a lot of us).

SMall Hacker: I think it's supposed to resemble the Swamp Levels from DKC2.
knuck
Posts: 308/1818
Smallhacker: the red stuff is lava.

I really liked those screens, especially the forest one and the one with the 'red stuff'.
SMWR isn't Anikiti's hack?
Smallhacker
Posts: 177/2273
elevater? it simply moves platform from bottom to top but works fine
Old timey fun! Who doesn't love SMBMAS gfx?

This goomba bounces player, like stomp on supershell
The red stuff on the ground looks wierd.

I have status bar problem too
The pillar's bottom looks wierd.


Nice gfx!

Bounces player too.I like this method
Beautiful BG.


Some kind of swamp? Nice. Reminds me of Megaman X.

On.Off change conveyor
Great!

I hope that the level design are as good as the GFX.
Kefka
Posts: 2168/3392
Very interesting... this seems to make me think of DKC for some reason. Specifically, that factory level.
Legion
Posts: 964/5657
Oooh! =-o

Looks very very interesting. I'll definitely be trying this one out.

By the way, I think you messed up the tables in this thread.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - SMWR screenshots


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