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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New SMW: ALTTP screenshots [at last].
  
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blackhole89
Posts: 223/971
OW clouds? Do you mean the dustfields? No. They look best as how they are, imho.

And I have to refer to the newer thread ... you'd better bumped this one: http://board.acmlm.org/thread.php?id=3752

Have fun,
Blacky.
Oddgoo
Posts: 12/85
Can the Clouds be darkened in the Overworld, i think they are too bright to fit, everything else is very good!
JJ64
Posts: 149/919
I honestly liked the old water better. I still like the GFX, though.
blackhole89
Posts: 121/971
@The Arkichef: Wario Land 3? Well, I once saw some Wario Land on a GBA... don't know whether you mean that...

@knuck, Kirby: I haven't yet managed to control BG3 so it is BG2, as well as the star background. I used a trick at these setting L2 hscroll to variable and vscroll to constant, which shouldn't produce any malfunction because the water level is kept the same through all of that map.

KATW
Posts: 818/3959
NICE job on the new graphics. The water looks very good, and the changes to the status bar are nice on the eyes. The starry BG may be simple too, but it gets the job done very nicely.
Aioria
Posts: 312/1567
now i realised that you changed the graphic of the numbers and the letter

thats excelent, better then the smw ones
The Arkichef
Posts: 8/75
You know, that last screenshot reminds me of Wario Land 3 so much! And that's not a bad thing, I love that game
Aioria
Posts: 311/1567
your ow pics are fine

I really liked your hand-drawn work in this new screen, excellent job
knuck
Posts: 347/1818
Nice GFX.
Only one thing: this water is BG3 or BG2?
blackhole89
Posts: 116/971
I really hate dying threads, so here it is-
Operation thread Frankenstein - phase 1 - posting screenshots and exposing them to lightning


The first shot of world 3 (or, if you count worlds by koopa kids, another area between two worlds, because I don't want a water fortress or something like this.
I did most of the GFX in here on myself (that's why it looks a bit glitchy ); also to be seen, my recent slight font change (anti-aliasing and kind of colour gradience).


That's it for now. Demo 2 will come this summer, can't say more yet ("work expands so as to exceed the time available for its completion").

Have fun,
Blacky.
JJ64
Posts: 54/919
Yeah, the waterfalls could use some adjusting, but otherwise, it looks good.
HyperLamer
Posts: 783/8210
Looks nice, but that small waterfall in the first pic looks totally wrong.
Vortex
Posts: 26/75
Originally posted by blackhole89
It isn't colliding with the hills, it's in front of them... it should be falling down from off-screen, showing that there's something much larger behind. And it's landing position is correct as it is there to highlight that this waterfall doesn't go through the hills but is falling down right from above that spot.


Im talking about where the bigger waterfall lands into the ocean/lake/sea.
Kefka
Posts: 2135/3392
I knew what you meant... but why not make a submarine level, like, in a mechanical type?
blackhole89
Posts: 102/971
(@LM map editor) Mine also made shit sometimes... I installed a couple of asmhacks in ROM bank 14h (it was absolutely empty at this time, as anything around it). But LM moved the OV data in this ROM bank saving only the code with tight RATS/STAR tags, so I hade to move my code 32 banks up for having some room to expand it...

(@submarine caves) I didn't mean caves you pass with a submarine (would be 'bit too much of ASM hacking) but rather submarine caves, means, caves underneath the sea ground. You could also interpret them as seafloor worlds.
Kefka
Posts: 2127/3392
Speaking of submarine caves... why not make one of the castle levels a submarine level? And you just have a new, neat tileset for it... yea, lotsa work, I know, but it still sounds cool. SM64 had a submarine... you could just take it from some robotic game... though MM doesn't look that good with Mario.
Ed
Posts: 352/761
Originally posted by blackhole89
Ah yes, the pipe. It's an entrance to a wide network of submarine caves (wasting three submaps for it ) and I'm still working on a better way of embedding it into water (crushing waves?).


Submarine caves... Now that is the best idea I've heard in a while

Well done on the Overworld, I fear the Overworld Editor in Lunar Magic for I always fuck it up, BIG TIME.
blackhole89
Posts: 101/971
Ah yes, the pipe. It's an entrance to a wide network of submarine caves (wasting three submaps for it ) and I'm still working on a better way of embedding it into water (crushing waves?).
Ed
Posts: 351/761
That pipe is to get to the Castle, is it?

I still remember SMW: LTTP of course
blackhole89
Posts: 100/971
As I said, picture two is still "construction site", I just posted it to find out what you think about the general layout of the land masses in this area.
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - New SMW: ALTTP screenshots [at last].


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