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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - FF1 port delayed slightly...
  
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Darth Coby
Posts: 576/1371
Now I want to play CT, I never completed it. :o By God.. I should, shouldn't I?
You pretty much spoiled everything though.
NightHawk
Posts: 138/621
Originally posted by Felix
And third, of all the systems, you're using Sega Saturn? Might I ask why?
Actually, no, I'm using the Genesis now.
As for why... it's the most widely emulated console, with the most documentation, that I'm interested in coding for... every other emulated console was disqualified for at least one reason (lack of GOOD emulators, lack of docs, Square's already released FF's on that console, etc.). So... basically, it's what was left after everything else was eliminated as an option. *shrugs*


Originally posted by Emptyeye
Here's a delightfully random question:

You seem to be writing the engine and (I would presume, I may be wrong) design tools for this yourself. Why not just make it PC-based? It would also eliminate the problem with the music programming.

Of course, there's probably something I'm missing here.
Well, at the time I made the decision, Disch had that FF Tribute thing going... I thought that a PC port would be redundant... if he's serious about not picking it up again... I could look into it, if people wanted.... *shrugs*
Emptyeye
Posts: 70/2273
Here's a delightfully random question:

You seem to be writing the engine and (I would presume, I may be wrong) design tools for this yourself. Why not just make it PC-based? It would also eliminate the problem with the music programming.

Of course, there's probably something I'm missing here.
Felix
Posts: 379/422
Originally posted by NightHawk
And now that I know what you were talking about... never played it, so it's kinda tough for me to compare it to another game


Okay, firstly, you must play this game as soon as you get some free time. I really doubt you'll regret it if you like RPGs.

Second, Kefka definately should have put the title out in the open and the spoi;er in the tags, but I guess that's all in the hillarity of it.

And third, of all the systems, you're using Sega Saturn? Might I ask why?
NightHawk
Posts: 134/621
Originally posted by Kefka
To answer your question, CT is that game with the red haired kid who is constantly oppressed with hugging and kisses from a tomboy princess and is good friends with a geekish girl that can repair robots from the post-apocalyptic future that even has a pink robot with a bow in the factory remains, and she and the repaired robot are apparently robot lovers and then you go way back in time when dinosaurs were apparently smarter than humans and then you beat up the cause of all this and run into a guy from the distant past who goes to his original time which was before A.D. and then dresses up as some sage guy and ruins his past and then still fails to whoop ass so you have to do it for him and then you can beat this one level 3 times and its the level before when you HAVE to face the final guy and then you end up kicking ass some more and win and you find out everyone is in your bloodline the end!

Understand?
Actually, no I didn't, until you edited that spoiler in.

And now that I know what you were talking about... never played it, so it's kinda tough for me to compare it to another game
Kefka
Posts: 2202/3392
To answer your question, CT is that game with the red haired kid who is constantly oppressed with hugging and kisses from a tomboy princess and is good friends with a geekish girl that can repair robots from the post-apocalyptic future that even has a pink robot with a bow in the factory remains, and she and the repaired robot are apparently robot lovers and then you go way back in time when dinosaurs were apparently smarter than humans and then you beat up the cause of all this and run into a guy from the distant past who goes to his original time which was before A.D. and then dresses up as some sage guy and ruins his past and then still fails to whoop ass so you have to do it for him and then you can beat this one level 3 times and its the level before when you HAVE to face the final guy and then you end up kicking ass some more and win and you find out everyone is in your bloodline the end!

Understand?

EDIT:

Spoiler:
Chrono Trigger, duh.
NightHawk
Posts: 132/621
Originally posted by Kefka
Meh, Phantasy Star series is ok. I still like a lot of SNES RPGs more than Phantasy Star series, but I guess that PS II and IV WERE good and classic. But not as good as CT and FFVI
What's CT?
And PSIV is SO much better than FFVI!
But, I would say that, since as I said... it's my favorite console RPG


Anyway, the computer upgrade is done... I've got a 160GB hard disk now (200GB total ), and my computer's quieter when I'm doing anything intensive (I replaced the cooler on my processor).

So... after I finish re-installing all of my stuff (and I have a lot), I'll be able to get started.
Kefka
Posts: 2195/3392
Meh, Phantasy Star series is ok. I still like a lot of SNES RPGs more than Phantasy Star series, but I guess that PS II and IV WERE good and classic. But not as good as CT and FFVI
NightHawk
Posts: 130/621
Originally posted by Imajin
I liked Phantasy Star II better than IV..
Phantasy Star II was great... but I found Phantasy Star IV first, and PS II's graphics weren't good enough for me after seeing PSIV... I still like it though.


The games used very different stat engines, though... How are going to compensate for that? Especially FF2j (Unless you make FF2j use the FF1 stat progression engine, which would be cool)
Most likely with scripts. I'll probably code a (very) simplified scripting language; probably along the lines of BASIC, to make it easy to code an "assembler" (I use the term "assembler" because there would be a 1:1 relationship between the source document and the codes it would output). Then those scripts would be responsible for handling stats... and even monster AI could be handled with them if I wanted to (it's not like monster AI is very complex in these games, lol).

And I'll be bringing the stat engine in FF1 up to FF3's level, so that'll reduce the number of scripts I'd need, at least, lol.
Imajin
Posts: 287/452
I liked Phantasy Star II better than IV..

The games used very different stat engines, though... How are going to compensate for that? Especially FF2j (Unless you make FF2j use the FF1 stat progression engine, which would be cool)
NightHawk
Posts: 129/621
Originally posted by Kefka
Ya know, you COULD just make a brand new FF type game on the genesis... after all, I can't remember an RPG I liked on that system, and uh... I didn't like FF1 too much truthfully
Hey hey hey!!! Don't forget the Phantasy Star series!!
Best console RPG I've ever played, IMO, was Phantasy Star IV on the Genesis.

And as for making an "FF-like" RPG... sure, I could do that too, but I don't have a good plot ready, among other things

Emptyeye: Yes, I'll still try to include all 3 games... if I can't include all 3 though, I'll drop FF2 first, since it was my least favorite of the series, and I don't even know where the map data is in the ROM (I plan on ripping that out pretty much "as-is" for each game, since I don't feel like remaking the maps from scratch).

Weasel: Well, it kinda progressed out of the hack I wanted to make... I got fed up with some things involved in that (6502 assembler, multiple inconsistent ways of doing identical things, etc.), and so... I'm porting it, and at the same time, I'll be adding all the features I was going to put in my hack
Colin
Posts: 1614/11302
Weasel - Well, if nothing else it's good programming experience, right?

If it progresses, it'll be interesting if nothing else.
Dish
Posts: 68/596
Mine wasn't a port... it was a tribute . I intended on making the game branch into it's own game (more FF4 style) once you go into the past. But I don't think I'll ever pick that project up again =\
Weasel
Posts: 347/454
Why exactly are you making a FF1 port?

There's already one for the NES, PSone, Wonderswan Color, and a new one for the GBA in the future. Plus, Disch was making one a while ago as well.
Emptyeye
Posts: 30/2273
If the idea to include all three NES games--particularly 3--is still in, that would rock. I have FFOrigins for PS1, so my motivation to play FF1 and 2 on a ROM is..limited, to say the least.
Kefka
Posts: 2131/3392
Ya know, you COULD just make a brand new FF type game on the genesis... after all, I can't remember an RPG I liked on that system, and uh... I didn't like FF1 too much truthfully
Ed
Posts: 335/761
I'm beginning to take an interest in this (Even though I didn't like Final Fantasy 1)


So yeah, good luck
Sokarhacd
Posts: 252/1757
well, i guess starting it later is better then not starting it at all, and oh well about the saturn, genesis will probably work really good too....good luck
NightHawk
Posts: 128/621
Because of some hardware that finally arrived (I ordered it about a month ago ).
I think I'll be able to start work on it early next week.

Anyway, since I don't think anyone's read the update in the other thread about this (I had to edit it into a post, since I have the last post in that thread, so it doesn't show up as having anything new), I'll use this post to let everyone know that I can't port it to the Saturn....
I was trying to do a "Hello World" demo, and while in the process of doing that, found out that the Saturn doesn't have any good emulators... they're still very buggy, and none of them have complete emulation of anything except the main processors....
So, it'll be back to the Genesis I guess... at least I found a demo ROM for it that lets me experiment with the FM chip in "real time", to hear the effects of various things... so, that'll at least help get rid of the last problem I had with the Genesis.
Acmlm's Board - I2 Archive - General Emulation - FF1 port delayed slightly...


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