, but the only difference is that only small mario could enter.
Xkeeper 2.0
Posts: 69/1091 |
I know about that, but Mario will be unable to walk on a tile where he should be able to. (Like an invisible wall) |
Keikonium
Posts: 99/-2459 |
I had this huge post about what to do but I forgot to log in so I lost it. Anyway this is pretty much what it said:
take the vertical 1 tile pipes and have 2 blank tiles. Now make each tile have 1 side of the pipe. Set the pipes to act like a left and right pipe. there you go. Hopefully thats clear. I will get a screen shot (because this is what I did) if you want to see what it looks like and don't understand what I just said. |
Xkeeper 2.0
Posts: 68/1091 |
Ah well, I came up with a new idea to "embed" it in the ground, taking half a tile for both left and right. (Like KT15X did in his SMB2 set, which I would do as a last resort. ) |
BMF98567
Posts: 201/1261 |
Impossible without some heavy ASM hacking. Sorry. |
Xkeeper 2.0
Posts: 67/1091 |
I need an exit enabled pipe that is 1 block wide... I tried with no custom block and it didn't work. |