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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - ZSNES 1.40 release date made
  
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Prier
Posts: 1010/8392
Bit of a bump I know...but I did some looking on ZSNES's forums...and found in the WIP thread that they are indeed working on 4-player support...if it isn't out in this version then they expect it to be out in version 1.41...or at least that is what I'm hearing as of now.

So we could very well be seeing some 4-player Bomberman by......end-year?
Colin
Posts: 1630/11302
Well, I know that it's like Mini Tetris. Smaller playfields so I guess it's more hectic.

Would be nice to have a multi-player version where you can pick your target - say, by using L and R.
Prier
Posts: 807/8392
It's similar, but there's a few differences. Amount of room to make a line for one and another...if you make a line at any given time, the result is the lines dropped from your play field plus whatever is in the box below the play field (may say something like +1P -1P +2P +ALL -ALL, etc) and however many lines you killed is how many it will add or subtract to the specific player(s). Like I said, odd game.
Colin
Posts: 1615/11302
I thought that was a straight port of Tetris based on an old EGM import review I once read.

...At the very least it *LOOKED* like plain old 4-player Tetris.
Ailure
Posts: 1930/11162
Hiryuu, i'm really sure it is possible. I'm going to test it on my home network.

Setting up netplay over a lan is as easy setting it up over internet. Works the same way.

And I hadn't been succeful with port forwarding yet...
Prier
Posts: 802/8392
Originally posted by Colin
Sports might be OK but I think this would work best for Bomberman... Hehehe.

One of the Tetris games has 4-player support too.


Oooh yeaaa...I forgot that Super Tetris 3 has four player support for Famliss. That's an odd game in it's own right though.
Colin
Posts: 1602/11302
Sports might be OK but I think this would work best for Bomberman... Hehehe.

One of the Tetris games has 4-player support too.
Prier
Posts: 797/8392
Originally posted by Ailure
But you can already sort of play 4 player, if you have two players at each computer...


Actually I don't believe that is possible...one person's going to take the first player and the other's going to take second...I don't even think LAN has that capability, this also includes trying to have 1/2 and 3/4 player as the same keys or whatever (including 5th player) Online-wise (and I'm pretty sure LAN-wise) there's support for two maximum and that's it.
Ailure
Posts: 1902/11162
But you can already sort of play 4 player, if you have two players at each computer...
Prier
Posts: 791/8392
It's what I heard from someone that told me that zbattle.net was up yesterday and browsing around the forums there they were talking about it. I haven't checked out ZSNES's forums to see if that's true or not...but that would be A NICE addition for netplay just for the sheer fact that there's a lot of sports type games, Bomberman, and hell Puyo Puyo 2 Remix has 4 player support...so that'd kick ass.

But, here again, it's a rumor...we'll see how it goes.
Colin
Posts: 1589/11302
I don't think many people could pull that off without investing a lot of time and money into that.

Hiryuu informed me of rumors that there could be 2+ player support in 1.40...
Ailure
Posts: 1877/11162
I heard thought that people used the Doom cartdridge for making own Starfox 2 cartdridges. Doom for SNES used SFX2.

I probably won't get around buying the GBA port anyway when I have the PC version...
Colin
Posts: 1575/11302
Hiryuu: Sad thing was I played around 2-3 hours (game time) of Lufia 2.

SNES Doom wasn't that bad, but the best ports are the GBA ones and the N64 version.
Surlent
Posts: 310/1077
Originally posted by Ailure
I got that FPS when I was playing SMW on my 486...

Intresting how the game slowed down whenever a stage was starting. XD

Heh, since there are more sprites to render, the emulator requires more resources, and with a slower system and/or video card, it slows down. The same goes for games emulating DSP chips, like Star Ocean or Mario RPG.
And, yes, Doom on SNES sucked at all, the enemies could not be recognized at all, even Alien vs Predator on SNES was better than that
Ailure
Posts: 1867/11162
I got that FPS when I was playing SMW on my 486...

Intresting how the game slowed down whenever a stage was starting. XD
Prier
Posts: 752/8392
Originally posted by Colin
You don't know what fun is until you played Lufia 2 on a 486/25 at around 3-4 FPS on max frameskip.




I remember getting that on Doom with a 133 (course Doom sucked on the SNES regardless like that) and getting 5 or 6 FPS at times in FFV back on said comp. But...ew.
Colin
Posts: 1554/11302
You don't know what fun is until you played Lufia 2 on a 486/25 at around 3-4 FPS on max frameskip.
Prier
Posts: 723/8392
. . . . .

Try to outshine me, willya?!

Bah.
Colin
Posts: 1536/11302
Great, make me look up the ZSNES history...

I wouldn't be surprised if I was running 0.400. Late 90's... just got the net not that long ago... could only have 1-2 roms on my machine at a time... Yeah.
Surlent
Posts: 301/1077
I don't see advantages in using ZSNES DOS, except you're running it on a very old machine/operating system. Probably it won't run too well on 2000/XP with a DOS emulator like Dosbox, so it would be an emulator running in an emulator; ZSNES in Dosbox ...
Windows ME already had no pure DOS left ... only the command input console (or whatever it is called there; I'm running a German Win ME ).
You cannot copy and paste your image (although there's the nice F1 -> dump feature ), and even the Netplay won't work.
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Acmlm's Board - I2 Archive - General Emulation - ZSNES 1.40 release date made


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