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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Making Mario Disappear
  
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Rain Man
Posts: 14/378
I feel pretty stupid now, because it seems pretty simple
Thx for the help
Surlent
Posts: 280/1077
Originally posted by Sendy
Put him in a compartment above the screen.

As well disabling vertical scrolling at all. Sure, most people know that, but sometimes I forgot to disable scrolling in levels I didn't want to have it move and down when climbing or flying
A similar way done the "Extra #5" level in FPI's hack was done. At the top of the screen was a blue Koopa with a shell beneath it, assuming trapped in a longer row (moving on layer 2(?), because that's an auto-scroll level and the level "feature" works all tha way ), at the end of the long row was an altered ON/OFF switch. So the Koopa kicked the shell, hit the switch, the shell came back to him, he kicked in again etc. Easy, but genius. You heard the sound when the shell bounced off when you you listened closely
But that level was frickin' hard as hell, since there way two types of blocks, acting alternating between "solid" and "air"
Sendy
Posts: 31/93
Put him in a compartment above the screen.
Rain Man
Posts: 13/378
In some hacks, the title screen is just a scrolling level and mario isnt there. This, I presume, is a method of showing you what is in the level. I think this is a great idea, but how do you make it so mario isnt in the level?
Acmlm's Board - I2 Archive - Super Mario World hacking - Making Mario Disappear


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