Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - some Mario legends screenshots
  
User name:
Password:
Reply:
 

UserPost
Aioria
Posts: 227/1567
Originally posted by FPI Productions
Why everyone wants to change the BG in the Outside-Castle-level?
Ok, it isn't so original, because it's an original SMW-Background, but I really like the look in addition with the castle in the foreground. It should work... imho!


tnks mate

that part would be the top of the fortrss, outside it this is why i put a mountain bgroung
FPI Productions
Posts: 3/33
Why everyone wants to change the BG in the Outside-Castle-level?
Ok, it isn't so original, because it's an original SMW-Background, but I really like the look in addition with the castle in the foreground. It should work... imho!
seanbox344
Posts: 6/31
Keep up the good work. It is really nice looking.
HyperLamer
Posts: 591/8210
It's nice to see you using mostly SMW graphics, and if not, ripped graphics from other Mario games. I do use some ExGFX, but mostly the original stuff (mainly because I suck at drawing).
Smb3
Posts: 4/11
well i might but i dought it seing how youe smw hack is so good!
Aioria
Posts: 220/1567
Originally posted by Smb3
no prob just keek up the good work after you finish the smw hack i think it would be cool if you mad a smb3 hack i would love that


tnx. i would have to learn asm ( ), since a lot of smb3 hacks have asm. my smb3 probably would be crappy, but i guess ill try it when i finish my smw hack
Smb3
Posts: 3/11
no prob just keek up the good work after you finish the smw hack i think it would be cool if you mad a smb3 hack i would love that
Aioria
Posts: 219/1567
thanks mate
Smb3
Posts: 2/11
Originally posted by Aioria
Originally posted by Smb3
Were can i download this it look sweet!!!!


thanks

i'll release a demo when i fix some things and do some new graphics


ok i realy want to play it
Aioria
Posts: 218/1567
Originally posted by Smb3
Were can i download this it look sweet!!!!


thanks

i'll release a demo when i fix some things and do some new graphics
Smb3
Posts: 1/11
Were can i download this it look sweet!!!!
Aioria
Posts: 214/1567
PREPARE YOURSELF FOR A GIANT POST :p

KEFKA:


Originally posted by Kefka






The graphics look like a castle from SMB3? It looks nice, but the conveyor belt doesn't fit in with it at all. Fix that


ok, i'll try to do a hand drawn one that fits better w/ the smw theme

Originally posted by Kefka


The ladders look uncreative... they're just white lines... And the conveyor belt still sucks, sorry.


thanks for pointing that. since i dont use the midway taspes in my hack (i use another tile to make the mid point ), i changed its gfx in yy to make it look like ladder.
Now I'm thinking on putting the ladders from smb2, is it a better idea?


Originally posted by Kefka


I like this pic. Nothing seems to be too terribly wrong with it. It all fits together very well. And I will assume those shapes are Magikoopa magic?


yes, they are but they are stopped magic, there arent magikoopas in this level, just the magic sprite itself

Originally posted by Kefka


I see you made the blocks frown... interesting. A comment on level design though: water arranged like that just doesn't work. Sorry, but it doesn't. Maybe if you had little strands of water like DD did in that one world 2 time bomb level, then yea, but it just doesn't look right the way you have it


ok, i'll take off those water tiles tnks for pointing it

Originally posted by Kefka


I like this for the most part, but I think you could have a better background to go with the castle.


that would be the top of the castle, outside of the castle. maybe w/ some goomba pillars i used in troopa hills it'd be cool


Originally posted by Kefka


I really think those beetles look much sexier. Very nice job repaletting those.


thanks i always liked the beetles from smb3 better


Originally posted by Kefka


...Where's Mario?.


jumping somewhere

Originally posted by Kefka



A sideways Lakitu throwing crap? Original. Could work. I'd have to see it in action though to determine that. And those plants better be about ready to shoot out stuff, because otherwise that's some useless crap you have there.


tnks there will be a few levels in the 4th world that will feature this guy
i didnt have to sacrifice the hammer brother, i made 3 bin files to make it in exgfx

Originally posted by Kefka


All in all this SMB2 theme looks nice, although that bush in the bottom left needs to be made into something else... it may be green, but it is a clash of art styles... might look kinda strange..


ok, tnks for pointing this too

Originally posted by Kefka


NICE. I like this pic very much. No complaints.


thanks

Originally posted by Kefka


Same here. I am going to assume it's the same tileset


it is

Originally posted by Kefka


That grassy stump thing or whatever the hell that is looks like crap. Get rid of it.


ok, i never liked that grassy too much too, i'll put it brown to fit better w/ the wood theme (this level is in a forest world)

Originally posted by Kefka


Other than the fact that sticking a dead log in the middle of a bunch of blocks like that one in the top left looks weird, this looks nice.


thanks

Originally posted by Kefka


Those blocks look... shiny. They could be a bit different.


it was to give it a muddy effect, coz it is in the forest world too



AILURE:


Originally posted by Ailure
Did you use any fog effects on that last one or what? It's very bright.


In fact i used some complex ASM to discover the sma2 code and insert the palete effect into smw, it was a bore and complicated, but worked.........

joking, i dont know asm the image was taken in zsnes, that wahy.

i dont know if this hapen in all computers, but i realized that if i change a bmp image took in zsnes to png in paint, the image does not turn too bright. This is what i did in all screens except the last one.

On the other hand, if i take the snapshot in png directly in zsnes (waht i did in the last shot), they are bright. it seems that in my comp zsnes cuts off some of the pic's quality in png



KEFKA:



Originally posted by Kefka
Btw, the only non-skull Koopas I saw were flying ones... does that mean you got rid of normal koopas for those beetles? If so... NOOOOO! Bring back the koopas!!! They're cooler!


no worry

i dint sacrifice any sprites in my game, i just made exgfx for it. if i want some enemies from the castle set plus the cave one, i just change the enemies i want to use creating, then, a bin file to use as exgfx. but the original enemies are still 'alive'



SMALLHACKER:

Originally posted by Smallhacker
Give those poor vines an end. It looks kinda wierd.
Also, look at Rex. What's that green line doing there?
The pipe pallettes looks kinda wrong too...


the paletes were made on porpuse to give the level a muddy effect, the water was a bit green too, since this is a level deep in the forest.


hhallahh:
Originally posted by hallahh
Looks good.. but wtf is with that Lakitu on the clouds in that one screenshot? XD


thanks

it is a hammer bro. i had to make 3 exgfx files for this lakitu XD



Thanks guys for the feedback

Smallhacker
Posts: 154/2273

Nice! The conveyor belts looks kinda off, though.


Really nice!


The water looks kinda wierd. IF you have to do like that, then give it a reason to be like that (like a force field)




Nice! A castle themed background would make them better.


Nice Hammer Brother!


Neat! Three things looks kinda off, though.
1: The mini piranha plants (forgot their real name)
2: The pipes
3: The SMB bush



Looking nice, exept for the green logs in the third shot.


Give those poor vines an end. It looks kinda wierd.
Also, look at Rex. What's that green line doing there?
The pipe pallettes looks kinda wrong too...


Who doesn't love SMA2?
hhallahh
Posts: 233/607
Looks good.. but wtf is with that Lakitu on the clouds in that one screenshot? XD
KATW
Posts: 591/3959
VERY nice... Only a few things mentioned in the above posts that need to be fixed.

I particularly like the shot that comes after the SMB2 tileset shot.
KP9000
Posts: 94/261
Very Impressive! Keep up the good work!

I would kill for some new sprites in my hack, it would work great for the tetris world i am making in there...
Inverness
Posts: 5/5
Those are nice, keep up the good work.
Ailure
Posts: 1518/11162
Originally posted by Kefka
Btw, the only non-skull Koopas I saw were flying ones... does that mean you got rid of normal koopas for those beetles? If so... NOOOOO! Bring back the koopas!!! They're cooler!
It's dry bones, not skull koopa.
Kefka
Posts: 1523/3392
Btw, the only non-skull Koopas I saw were flying ones... does that mean you got rid of normal koopas for those beetles? If so... NOOOOO! Bring back the koopas!!! They're cooler!
Ailure
Posts: 1515/11162
Did you use any fog effects on that last one or what? It's very bright.

That water was the only thing that I reacted on thought, but maybe if you could make it into a waterfall or something?
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - some Mario legends screenshots


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.005 seconds.