User | Post |
Alastor the Stylish
Posts: 656/7620 |
You rock, BMF! No wonder I didn't find it - it was way below where I thought it'd be (and where I was looking) |
BMF98567
Posts: 160/1261 |
Woohoo! Found it!
$EC32: 14 (change this to whatever sprite number you want him to throw)
There's also another value, used when a silver POW is active:
$EC36: 21 (coin) |
Atma X
Posts: 164/801 |
The Rex notes |
Alastor the Stylish
Posts: 654/7620 |
Try asking him for it
Back on subject, I really need this. Don't bother with the bob-ombs, though, I don't need those anymore. Found something better. |
Clockworkz
Posts: 822/2002 |
Really... Where can I find it? |
Alastor the Stylish
Posts: 652/7620 |
Everything The hex range for Rex has been mapped out for a long time, Atma X has a guide to pretty much everything you can do to it. |
Clockworkz
Posts: 821/2002 |
No shit, Kefka. I mean, what did he find in the data of rex? |
Kefka
Posts: 1340/3392 |
Originally posted by Clockworkz Rex hex? huh? Whuzzit do?
Rex= the dino that Kyouji described Hex= take a wild guess
Put the two together, and you've got the hex of Rex! |
Alastor the Stylish
Posts: 651/7620 |
Rex is the purple dino thing that takes two hits to kill. |
Clockworkz
Posts: 817/2002 |
Rex hex? huh? Whuzzit do? |
BookReader
Posts: 126/232 |
Might take some time, as far as I know only the Rex Hex has been mapped out. If I had the patience to sit and systematically test all the offsets and addresses I |
Kefka
Posts: 1334/3392 |
Whoa... Bomberman throwing bombs at you... Now I REALLY want to beta test your game when you put THAT in... |
Alastor the Stylish
Posts: 649/7620 |
Basically... I need the hex range which controls Lakitu. If I had that, I could quickly make a short sweep through for what I want. I want to set Lakitu to throw fire lightning. To do this, I need to find where it sets what Lakitu throws. After that's done, I'll just change a few graphics so that you have bomberman throwing bombs at you. (I've recently become somewhat obsessed with Bomberman.) |