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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Complete your damn hacks
  
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seanbox344
Posts: 4/31
I'm working on my hack and doing good too. Oh man screwed up again. *seanbox344 Throws it in the recycle bin and restarts. Well it will take me another year.
Kefka
Posts: 1501/3392
Originally posted by Ailure

Kirby's Adventure would be a fun game to hack, but I want to hack a game myself that hadn't been hacked before. Thought I maybe could do a small Kirby hack someday...


Kirby's Adventure, or Dream Land for that matter, have never been thoroughly hacked before. You could be the first to make a full hack of it! (Assuming you'd beat me to it )
Acmlm
Posts: 589/1173
Heh, a bit like me except not only with Super Mario World

Back in September 1999, I started Strange Mario Bros and concentrated long enough on it to get it complete ... around the time I finished it (November 1999), I started my FF1 hack (Mario Fantasy Adventure) and it was doing good progress for a while, but then one day (December 1999) I decided to mess around with Mario Improvement 3 and started Strange Mario Bros 3, which quickly took over my time and later got the FF1 hack abandoned (although I had just gotten into music hacking) ...

That lasted a few months, Strange Mario Bros 3 got up to World 5 and was fun, but in March 2000, I started working on the SMB2 Level Discombobulator, for which Strange Mario Bros 3 was interrupted and finally abandoned too I later worked on Strange Mario Bros 2, which went well until July (World 3) as other things (not ROM hacking this time) took over ... then in September, Lunar Magic 1.00 came out and I worked a bit on Strange Mario World, got World 1 done in December and stopped there as I got into yet another new project, AcmlmBoard, which later got me addicted too much to do any ROM hacking

I've made a few brief returns in 2001-2002 (SMB3 Level Discombobulator, still incomplete, and a few new levels), but it never lasted ...


It's been years now, I miss the old days of ROM hacking when my site was updated more than once per year several times per week ... I lost interest, but it'd be fun to get into the mood again and finish at least one of them (Strange Mario Bros 3 had the biggest part done, and Strange Mario World the least), even if it's just the old-style level+graphic hacking where no one even bothered with ASM and the other cool advanced things everyone does now

Besides, if I ever went back to work on Strange Mario World (which is still on my site), I'd have to figure out all the new features that were added between Lunar Magic 1.10 (the last version I got familiar with) and 1.62
Ailure
Posts: 1475/11162
Originally posted by Kefka
Where may I find this "crappy hack" of yours?

Oh, btw, hack Kirby's Adventure or Kirby's Dream Land if you're bored, like I'm doing
http://wootest.net/superemilworld.ips
Last time I worked with it was... last year. And I probably starts from scratch if I ever get in the mood again.

Kirby's Adventure would be a fun game to hack, but I want to hack a game myself that hadn't been hacked before. Thought I maybe could do a small Kirby hack someday...
Alastor the Stylish
Posts: 663/7620
Kirby's Adventure? That reminds me.

First you draw a circle, then you dot the eyes, add a great big smile and presto, it's Kirby!
Kefka
Posts: 1453/3392
Originally posted by Ailure
Well I released a uncomplete hack recently, but that was just becuse I wanted it released. And yeah it's sucky to...

I can say this, I am currently bored on SMW hacking. I just want to hack another game...


Where may I find this "crappy hack" of yours?

Oh, btw, hack Kirby's Adventure or Kirby's Dream Land if you're bored, like I'm doing
Ailure
Posts: 1450/11162
Well I released a uncomplete hack recently, but that was just becuse I wanted it released. And yeah it's sucky to...

I can say this, I am currently bored on SMW hacking. I just want to hack another game...
Sendy
Posts: 27/93
Atma, I think the problem with your hack is you used too many tiles per tileset.

I mean if I'm feeling like splashing out I'll have 20-30 unique blocks for making the scenery for a particular tileset, but you have like 100 or so per tileset. It looks beautiful but I think it's too extravagent and too difficult to manage within the context of SMW, which wasn't meant to handle that amount of tiles. I mean I think detail is important (if not essential), but... well... how you took the time to set up all those blocks amazes me!

How is your hack going?
Atma X
Posts: 166/801
It takes too long to insert custom gfx, and also having to set up the 16x16 tiles on top of that. It's easy, but a long process. And that's why I haven't had a lot of time to complete a lot of my levels, as far as the layout goes.
BMF98567
Posts: 164/1261
I'm with Juggling Joker here, though I think I have a few less fully-completed levels...
Kefka
Posts: 1440/3392
Originally posted by Juggling Joker
With almost a year of on and off work on my hack, I'm almost done with 10 levels! Yippee!


In your own defense, it probably took you forever to insert your own custom made graphics. (or at the very least make the graphics, period)
Juggling Joker
Posts: 130/1033
With almost a year of on and off work on my hack, I'm almost done with 10 levels! Yippee!
HyperLamer
Posts: 561/8210
I'm finishing... slowly...
KATW
Posts: 563/3959
With the amount of unfinished hacks out there, Im suprised nobody has tried to get permission to pull all the levels together to actually complete a hack.... wait, no Im not.

But the thing is, if you arent going to finish a hack, don't publisize a demo. Hust like hhallahh said, tack on a few levels and change the OW a bit and call it a day. Just make sure its good.... please....
Atma X
Posts: 163/801
I'm starting to lose interest in SMW hacking too (just at the moment), The main reason for this is because I can't make certain things in my hack because Lunar Magic still can't change some of the important things. An editor isn't complete if only most of it's done. Another reason is that it takes to long to make custom Gfx, and Music editing isn't yet availible. Anyway, I'll probally take some time off from making my hack for a little while, but I'll come back to it for sure in a little bit.

Here's the latest version of it so far.
http://home.comcast.net/~atma-x/SuperMarioWorldUltima.htm
(a much faster site than Freewebs!)

Also, I've been taking a lot of interest in 3D Game Making right now, I plan to make a 3D-looking (2D platform style) Mario Game some time. It'll look much better than all those other homebrew 3D games too. The 3D Game Maker I'm using is the most Profesionally desinged one that I've ever seen. It allows you to make 3D Objects using up to 1000 sides, so the Objects will be really smooth, instead of being all blocky like in other 3D games that I've seen (it even allows you to bend the objects in several ways, this comes in really handy for making bent Pipes like in Mario 3, and DW: TLC). The Objects will also use more than one texture, as this Editor alows you do that. It also has hundreds of other features that I've never even seen in another 3D Game Making Program, and many options that I've never even heard about before.

The program is called "Cosmos" and it's made by "Radish Works". This one is definatly not a waste of time like 3D Game Studio and others like it.

And there's a really good tutorial to go along with it.
BookReader
Posts: 127/232
You know my first hack was completed. It
Knuckles T15X
Posts: 73/134
I'm taking a different route. Yes, YASMWRH is *gasp* canned for now. But don't worry, The ExGFX Workshop Demo *IS* YASMWRH, with a new name!
Kefka
Posts: 1323/3392
Originally posted by Yoshi Dude
" If you're not interested in completing your hack, that's okay"

Obviously it isn't.

Ok ok.. I don't think final levels or anything should be forced, or they won't have the same quality as the other levels, and it'll be a letdown.. this applies to a lot of other situations also (THE MATRIX LOL)


Actually, it could be quite the contrary. This has been discussed once in this forum... I can't remember who all posted it, but I know Kyouji was in the convo. If you have several ideas for your hack, then it may be ideal to implement most to all of your ideas in your last world. Therefore, you can make the others more simple... yea... but you need to be GOOD to do that. If you aren't good, then you probably can't get away with it
hhallahh
Posts: 201/607
You're taking it the wrong way. It's just a suggestion, although I gave I made it sound too imperative. It's like if I said "Use ExGFX in your damn hacks" or "Use a custom OW in your damn hacks"... sure, you don't have to, but you're gonna end up with a bad product without it. I mean, if you've completely given up and don't care, fine. But I doubt this is usually the case, so I think it's a good idea to use the last of your energy to just make an ending.
Weasel
Posts: 268/454
I must say, this doesn't sound like you thought this through very seriously XD

You sound like a mother who is fed up with her kids because they don't want to eat the rest of their food. But you want them to at least finish chewing what they were eating, regardless of the fact that it could be a piece of meat fat or simply taste terrible, but you find it very necessary for them to digest it anyway. This will make the kids mad and they will hate you for life and they will go on Jerry Springer and blame their emotional problems on you. All because you're fed up with their lack of finishing their food.
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Acmlm's Board - I2 Archive - Super Mario World hacking - Complete your damn hacks


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