Acmlm's Board - I2 Archive - Rom Hacking - FF1 hack announcement
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NightHawk
Posts: 25/621 |
Originally posted by Kefka NH, I am going to assume you have hacked before if you are totally rewriting FF
Only FF1, lol. It's the only console game I've felt motivated enough to hack. And my earlier hacks weren't really so good, and so I usually deleted them within a week...
I'll have screenshots up later today, btw. I want to finish the status screen first (won't take long -- almost finished already). |
Elric
Posts: 107/687 |
Originally posted by Disch Good! Good! I will personally slaughter the first person who takes out the ineffective rule.
Ineffective fo-evah!
You better be glad I don't know how to do this, or I would release a "hack" that removed auto-targeting, just for you. I'd call it something like Final Fantasy Disch
Originally posted by Disch Edit: I should also mention that I feel it'd be better to just release 1 final deal... rather than occasional demos. Demos cheapen the experience of the final product. It'll be more of a "wow" when people play the completed version with all the changes... instead of them getting all the changes a little at a time.
Ah yes, a very good point, and probably why I decided not to release my FF hack until I'm done. Well, that, and so that there wouldn't be one more unfinished FF hack out there if I don't ever finish it. Not that anyone plays my hacks, but still...
I say wait until it's finished to release it, excepting for beta testers, of course. Look at the responce DD got for his mega SMB3 hack for proof of how much better it is. |
Kefka
Posts: 1187/3392 |
NH, I am going to assume you have hacked before if you are totally rewriting FF
So, do you have any other hacks you could show us? |
Gavin
Posts: 44/799 |
sound fantastic, i'm really looking forward to testing this badass peice of work out
good luck man |
Setzer
Posts: 46/532 |
Considering the battles in final fantasy are turn-based, it would make sense that after your partner just slashed at an enemy and cut off his head, you wouldn't go and try to poke him in the ribs with your dagger However, for spellcasting, that's a different story, considering you'd have to cast the spell, ya dig. |
Vystrix Nexoth
Posts: 118/348 |
this sounds pretty impressive. can't wait to get my hands on it. |
drjayphd
Posts: 224/1477 |
Originally posted by Disch Good! Good! I will personally slaughter the first person who takes out the ineffective rule.
Ineffective fo-evah!
Oh, if only 'twere possible to make it switchable. I'd like auto-targeting because I'm LAZY.
How about something like in Earthbound... if your opponents are grossly overmatched, you just win automatically? The fact that you had to go through every... single... piddling... battle just slowed the game down to annoyance. (No, it isn't realistic, but what in the game, besides non-auto targetting, is?) |
NightHawk
Posts: 22/621 |
Originally posted by Kefka Silly rabbit, betas are for beta testers! Demos are for everyone else!
Hehe, well, that's me thinking like a coder again
Sounds like a nice hack plan! I WOULD like to see some screenies of these changes soon, baby!
You'll get your wish soon Probably on Sunday.
Originally posted by Disch I should also mention that I feel it'd be better to just release 1 final deal... rather than occasional demos. Demos cheapen the experience of the final product. It'll be more of a "wow" when people play the completed version with all the changes... instead of them getting all the changes a little at a time.
Good point... I'll think about it a bit more. |
Dish
Posts: 57/596 |
Originally posted by NightHawk Note: auto-target will not be enabled, for either spells or normal attacks.
Good! Good! I will personally slaughter the first person who takes out the ineffective rule.
Ineffective fo-evah!
Edit: I should also mention that I feel it'd be better to just release 1 final deal... rather than occasional demos. Demos cheapen the experience of the final product. It'll be more of a "wow" when people play the completed version with all the changes... instead of them getting all the changes a little at a time. |
Kefka
Posts: 1184/3392 |
Silly rabbit, betas are for beta testers! Demos are for everyone else!
Sounds like a nice hack plan! I WOULD like to see some screenies of these changes soon, baby! |
Elric
Posts: 105/687 |
Wow! Sounds pretty sweet! Can't wait 'til it's done.
As for releasing it, well, I dunno. With all my other hacks, I realeased them as I did things to them, but with my FF hack, I haven't released anything yet. Dunno why, just what I decided to do with it.
If you do release it, you can be sure that I'll play it, and I'll give you feedback on it.
*wishes he knew ASM so that he could do neat things like this or DD's SMB3 hacks* |
NightHawk
Posts: 21/621 |
I'm working on an FF1 hack right now. Not very much in the way of graphics will be changed (and I've already finished most of that :LOL, but lots of other things will be changed.
1) No more MP per magic level -- 1 MP pool per character now (almost finished outside of battle) 2) HP will be able to go up to 9,999, GP (or Gil ) will be able to go up to 9,999,999 (not done yet) 3) 4 spells per magic level (done outside of battle) 4) Equipping system similar to FF2j's -- 2 hands, head, body, gloves, and 3 "open" slots. Equipment will be stored in a pool, but you'll only be able to "use" something during battle if it's either equipped on a character (weapon/armor), or in the "open" slots. I'm undecided if I'll go to the extent that FF2j did, so that even potions must be "equipped" in order to use them during battle. 5) Spell targetting will be improved to be like later FFs -- spells such as cure, fire, etc. will be able to be targetted at either one, or many (in which case the effectiveness is decreased). Note: auto-target will not be enabled, for either spells or normal attacks. 6) Targetting will also be improved (for both spells and normal attacks) so that you'll be able to move the cursor to the left and right instead of just up and down. 7) The Intelligence stat will have meaning! It will determine both the grow rate for a character's MP pool, and it will also increase the effectiveness of spells (in and out of combat). 8) The magic defense stat will now be shown in the status screen.
And there are other things I can't seem to remember now, lol.
I'm debating whether or not I should release this hack in "betas" to get some extra feedback and testing, or whether I should just wait until it's all done.
What do you all think? Any extra features you'd like to see that I haven't mentioned? Should I release betas, or not?
I'll have screenshots up in a couple of days, btw. But there really won't be a lot to show at first since, like I said at the top, there won't be many graphical changes. |
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