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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A reminder to those with 'supar l33t h4x0rz'
  
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Golden Yoshi
Posts: 59/693
You make a good point, Sendy. There are so many drastic changes being made to SMW, that it is being transferred into a completely different game, which seems to defeat the purpose of SMW hacking. I'm not saying that all these advancements in GFX editing and ASM are a bad thing, they're very good and I'm excited to see what these hackers will produce. However, these types of hacks shouldn't be overly prominent, they should be equally recognized as hacks with killer level design. Now, if the hack has exceptional ASM hacking, superb GFX, and terrific level design, then that's a great achievement. However, great level design should also be commended.
Sendy
Posts: 18/93
I can't believe how unimaginative some people seem! You have to know super 1337 ASM to make a hack stand out or produce something worthwhile? Level design possiblities are almost exhausted? Are you mad?! No offence to anyone who said that, not trying to be a poser or anything... But the level design possible with LM+SMW is practically limitless, and has hardly been touched!. It's more of a platform game construction kit than a SMW editor. Change the gravity and all the graphics and bam! it's a different game!

You should see what some people do to 8 bit games like Jet Set Willy, as far as platform games go, JSW is a stamp and SMW is a football field, yet people are still doing innovative things with JSW, with or without hacking knowledge (a flair for design and some learned tech skills are all you need).
Weasel
Posts: 264/454
Originally posted by Sendy
99% of everything is crap, SMW hacks certainly don't escape from that.
And you are 100% correct in saying this.
cpubasic13
Posts: 271/1346
Originally posted by Chill Penguin

SMW hacks really only need one thing: good level design. Why most (and why I don't download them anymore hardly) SMW hacks suck is because the level design is horrible. I don't need to specific, but let's just say, glitches. When editing any game, make sure you know how the game is supposed function. I lot of coins through a hill won't overlap it like you think. It's going to cut right into it.

That's my biggest complaint.




I agree. Most hacks just concentrate on graphics. Level design is the last thing some hackers care about. Just because your graphics are superb doesn't mean that the hack is fun or the level design is good. I can get bored of a hack easily if I see cool graphics being used improperly or used the same way over and over throughout the level. And the worse thing, they say that is their best level! That really makes me mad! Most hacks could be good, but they show really bad design bringing the rating down from a 9/10 to a 4/10... in my opinion. Graphics don't make a hack good. Original level design with a little bit of hex editing can make a hack stand out of the crowd.
Alastor the Stylish
Posts: 637/7620
... Agreed. Although, I tend to not like Japanese hacks. I have only played a few, but in every one, the graphics didn't fit was around it at all. They would've been perfectly fine had they changed the sprite graphics, but, they didn't, only the background and foreground. I have the same problem with almost all American hacks, though those tend to have worse level design, as well.
Ice Ranger
Posts: 22/183
I've been reading this thread (saw the Dhark Daiz's sig first and checked this out).

SMW hacks really only need one thing: good level design. Why most (and why I don't download them anymore hardly) SMW hacks suck is because the level design is horrible. I don't need to specific, but let's just say, glitches. When editing any game, make sure you know how the game is supposed function. I lot of coins through a hill won't overlap it like you think. It's going to cut right into it.

That's my biggest complaint.

Golden Yoshi, BMF, and the Japanese hacks are the best ones I've seen (and the only ones I really download). I know to expect good level design with Golden Yoshi and I've been keeping an eye on BMF's hack as well (looks really good). The Japanese hacks are all about new graphics (if the graphics are better than level design, I still love the graphics of those guys hacks).

Man, I'm just on a big rant like some others... I'll just post this and be done.


Make a SMW hack you are proud of. If you are, others may. Trying to whip something together to say "hey, I'm a hacker" is not going to be something I want to play.

Side note, the last SMW hack I played was in February from the Japanese guys, the one before that was The Legend Continues.
Golden Yoshi
Posts: 57/693
I don't know about SMW hacking anymore. There are so many high expectations now. I don't think I could ever learn to do .0000001 % of anything hackers such as BMF, Fu, Hyperhacker, FPI, etc. can do. So, I kind of have to agree, ASM hackers will probably have the strongest standing now. Only time will tell what will happen to hackers such as myself though, but I hope for the best...
asdf
Posts: 40/303
Originally posted by knuck
Originally posted by asdf
Exactly. Only the ASM hackers have decent bearings now
You are COMPLETELY wrong.
Look at this hack: http://board.acmlm.org/thread.php?id=1970
It doesn't sucks. There are more hacks we know it doesn't suck like Sendy World, SRP2, the new one from GoldenYoshi. There are also the great japanese hackers with hacks like SunnySide and Luigi's Adventure....and they are still releasing new versions. Yeah, most of the hacks sucks, but it's not 99% of them. So stop whining because other editors can't make asm stuff and move on .


Graphics aren't everything. It looks promising, but we'll just have to wait and see what the gameplay is like.
Kefka
Posts: 1267/3392
You guys should all say thank you to FuSoYa each and every day for making an editor that a five year old could make a decent hack with

Now, there are SOME SMW hacks I like, such as the SMW+ series (#4 and #5 have very very unique plots) and BMF's looks like it will be classic. But I'm just sayin for the most part, they suck because people who can't hack or design levels or whatever are trying to hack it because the editor is so friggin easy to use.
knuck
Posts: 260/1818
Originally posted by asdf
Exactly. Only the ASM hackers have decent bearings now
You are COMPLETELY wrong.
Look at this hack: http://board.acmlm.org/thread.php?id=1970
It doesn't sucks. There are more hacks we know it doesn't suck like Sendy World, SRP2, the new one from GoldenYoshi. There are also the great japanese hackers with hacks like SunnySide and Luigi's Adventure....and they are still releasing new versions. Yeah, most of the hacks sucks, but it's not 99% of them. So stop whining because other editors can't make asm stuff and move on .
asdf
Posts: 39/303
Exactly. Only the ASM hackers have decent bearings now, that's why my hack is gonna a MUCH different style from other hacks.
Golden Yoshi
Posts: 56/693
Originally posted by Sendy
99% of everything is crap, SMW hacks certainly don't escape from that.


Heh heh, that's optimistic . But do you think it's because we're getting tired of seeing so many SMW hacks? In the beginning of SMW hacking, there wasn't too much you could do with LM, so even the slightest changes seemed amazing. But now we've seen it all, beautiful new gfx, all types of level design, new title screens, etc. What more is there to see in SMW hacks?
Sendy
Posts: 17/93
99% of everything is crap, SMW hacks certainly don't escape from that.
DahrkDaiz
Posts: 127/885
I guess what Skiffles is trying to say is that an editor is good for brute force grunt work. The first editors were level editors, all they did was edit levels. And quite honestly, I wish it were still like that. We've had this discussion before, but I find a direct correlation between hacks that go above and beyond what the programs out there offer end up making excellent hacks. I for one prefer flexibility in a game editor over "power". And Skiff: excellent banner, glad to add it to my sig
Legion
Posts: 593/5657
Originally posted by Yoshi Dude
Or everytime you make a SMW hack.

Almost every SMW hack out there is mediocre at best.


wtf are you doing here?

Skiffles, I'm kitten kill free.
Aioria
Posts: 186/1567
Originally posted by cpubasic13
Lunar Magic gives me visuals of what I am editing. I can't stare at HEX and see a level. I must have a visual. Then I can easily see a problem in the layout.


that s what i think too. it is much better to have the visual part when editing levels
cpubasic13
Posts: 267/1346
Ummm... you can use any editor for any game and make it good. Even if it is easy to use, you can make professional stuff, but the occasional idiot uses the editor to show he knows how to use it but not being good at it.

Lunar Magic gives me visuals of what I am editing. I can't stare at HEX and see a level. I must have a visual. Then I can easily see a problem in the layout.
Aioria
Posts: 180/1567
Originally posted by skateboarder11
Honestly...

Who gives a shit if you are using an editor as easy as LM? As long as the level design is good, I don't really care.



YAY this dude speaks the truth
Xkeeper 2.0
Posts: 42/1091
Honestly...

Who gives a shit if you are using an editor as easy as LM? As long as the level design is good, I don't really care.

BTW Skiffles: Go play DW:TLC.
Aioria
Posts: 175/1567
the editor is good, but skif, it is always much more interesting a rom corruptor or hexposure, of course.

but a editor is VERY handful, since you can spend much more time in other details of the hack.

but everyone has a way of thinking.


skif said: you're a dumbfuck

i'm not
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Acmlm's Board - I2 Archive - Super Mario World hacking - A reminder to those with 'supar l33t h4x0rz'


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