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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 3 questions that should be easyly answered.
  
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Luigi-San
Posts: 8/736
Do you have the right Map16 files?
Keikonium
Posts: 71/-2459
Thanks alot Kirby ATW you have been a HUGE (when ever i say that i think of that car guy) help to me with my hack!!

My site has pics of what is going wrong with this ExGFX thing. What should I do??!!
KATW
Posts: 513/3959
Check the ExGFX WS page and check my post for further details on # 1

Custom BGs are best ripped through TLP, or YY-CHR. I prefer YY-CHR because of Copy-Paste power via windows clipboard, but thats just me. All you need after that is a save state palette, a 4kb .bin file, and a bit of free time.

And Transhexelation is a good HEXer to start with, though I hear sniper Hex is good too.
Keikonium
Posts: 70/-2459
1. This is really getting me angry. I still can't get ExGFX into my game. I have followed step by step guides from this site but the GFX are still messed up no matter what I do. If some one could post a step-by-step numbered guide on how to do it with EVERY SINGLE STEP included that would be great. I'm just 3 levels away from releasing a DEMO!!

2. How do I get backrounds into my game? What program, if there is one, do I use? Step-by-step would be great for this too.

3. What hex editor does everyone use for this game? there is a picture in a post about LM supporting GBA files, of a hex editor that looks good. If anyone knows what hex editor that is that would be great.

Thanks
Acmlm's Board - I2 Archive - Super Mario World hacking - 3 questions that should be easyly answered.


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