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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - What do you want? (Wanted SMB3 Data)
  
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Wlokos
Posts: 40/176
Fo you know what data makes the enemies walk at certain speeds?
Kefka
Posts: 1118/3392
Originally posted by Skiffles

Actually, I think it'd be kinda neat to totally ditch the map system, and have you walk (stage mode) into different doors to go to different levels, sorta like that new sonic game... YA DIG, BITCH?


DahrkDaiz
Posts: 114/885
hey Skiff, did ya read what I said? I said data requests, not what would be cool to see an ASM hack off. *smacks skiff around with a whale*
Setzer
Posts: 36/532
omg I want u 2 tel me how to make goku fite sepheroth on stage -1~~~!!!1

Actually, I think it'd be kinda neat to totally ditch the map system, and have you walk (stage mode) into different doors to go to different levels, sorta like that new sonic game... YA DIG, BITCH?
Ringodoggie
Posts: 38/281
How about data on what comes out of giant ? boxes.
DahrkDaiz
Posts: 105/885
lol thanks for posting that Jaspile, it saves me the trouble of having to look for it. And yeah, Jaspy's right, Boom Booms don't have stomp health since there "health" determines their attitude through a jump table. But Koopa Kids has been found and so has their fireball health.
Jaspile
Posts: 5/133
About Boomboom; I'm not sure but I think that he only have a fireball HP data, because the other HP is, if I remember what DD told me, a sort of table with pretty much code which determined what was Boomboom's attitude... so to have more HP, you would have to add code
Darkmatt
Posts: 75/212
I got one.

How about the HP for Boom Boom/Koopa Kids?
Jaspile
Posts: 4/133
The sprite given by BoomBoom is at 0x6EA9. Thanks DD
(I put a flower instead of magic ball )
DahrkDaiz
Posts: 103/885
Actually, they're not. Throwing different enemies based on level is a bit iffy, because the Lakitu WILL through throw a different enemy if your on a Hill level type than any other type. So I'll find the data that lets you edit which level type changes what he throws and what he will throw, not to mention what he normally throws.
Elric
Posts: 101/687
How about the ability to make Lakitu throw different enemies? And, to expand on that, have him throw different enemies based on what level you're on? (With my luck, these are probably ASM hacks...)
Ringodoggie
Posts: 18/281
Yeah, the boom-boom.
DahrkDaiz
Posts: 102/885
I think Boom Boom is the only enemy that drops something, cept maybe koopa kids. If there's any other enemy you had in mind, lemme know.
Ringodoggie
Posts: 17/281
How about data on what enemies drop when killed, like in one hack I've seen before. A boom-boom dropped a flower instead.
DahrkDaiz
Posts: 101/885
Well it seems people are starting to hack SMB3 again, and with my recent hack, I've decided to keep notes of everything I find in the game, but, there are somethings I'll never even come across because I don't plan hacking that certain aspect of the game. So, if there's ever any data you wanted for your SMB3 hack (NO ASM HACK REQUEST) just let me know here. I tried this once before with little to no response, but I'll try it again. In the next month or so, I'll release the (probably still in progress) document containing tons of info about the game
Acmlm's Board - I2 Archive - Rom Hacking - What do you want? (Wanted SMB3 Data)


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