Acmlm's Board - I2 Archive - Rom Hacking - CMED Interface...
User | Post |
Xkeeper
Posts: -4590/-863 |
Since this is going to be all nice and ASCII based [no mouse], how should I do the level editing interface? I've got a few ideas...
For the main level editor, just using Left/Right/Up/Down to move a cursor around and using hotkeys [C for crystals, mabye? User defined?[ to place stuff.
For the monster editor/T.O.T [as I call them] editor I'm thinking of just putting a level map and a blank map with the objects on it below it.
This is getting annoying trying to come up with an interface so give me a clue here Besides, user input is good.
PS: Don't even think about saying "wel uz vb" because I can't. Get over it. |
|