User | Post |
Clockworkz
Posts: 652/2002 |
Don't worry chris. I get this all the time. *glares at Craw again* Don't do this, man. You know what happened last time. I did nothing to you Craw. Let's keep our relationship relatively neutral. |
Login Error
Posts: 2/29 |
thank you Kyouji, It was something painfully obvious...I didn't know that you could press up/down in the event tile window to get more tiles...
also.. I don't think that chris is trying to be mean or brag. he's trying to help, I understood most of what he was saying, and it is related to events...just not in the way I needed. |
Alastor the Stylish
Posts: 545/7620 |
I don't |
Alastor the Stylish
Posts: 544/7620 |
look chris. I'm not a mean person, I'm just rather intolerant of immature acts. I don't really have anything against you, I just criticized you for bragging and now you think I'm the evillest person ever or something. And newsflash: I've already been banned; just not permanently banned. |
Alastor the Stylish
Posts: 543/7620 |
ugh. this chris kid is quickly turning into the next clockworkz |
ExKay
Posts: 79/1114 |
Downlad a Overworld Tutorial here and there you will find your problems. Hope that help. |
Login Error
Posts: 1/29 |
I feel really stupid in asking this but can someone explain how the overworld events work...I have altered most of the overworld and added my levels and paths. I have been able to call the built in events ( the yoshi's island hill getting larger for instance, though it does me no good ) and have not quite figured out how to make the paths/levels that are hidden appear. I'm probably overlooking something PINFULLY OBVIOUS as I usually do in a situation like this.
Im also in the same boat for the ExGfx, i simply don't quite know how...
oh and yes i did read the help file, and it helped me with a few other things but not these ones
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