User | Post |
Stanley_Decker
Posts: 9/20 |
Wow, that was a fast reply , thanks! |
Ice Ranger
Posts: 17/183 |
I've been wondering the same thing. Adding a -d after ZSNES didn't seem to do anything different (ZSNES-d). I have no idea on this either (even read the entire readme and checked the cfg file).
EDIT: Check the time of my post... makes sense.
I'll download the DOS version. |
Smallhacker
Posts: 137/2273 |
Press F1 while playing. Note: This only works in the DOS version. |
Stanley_Decker
Posts: 8/20 |
I didn't even realize ZSNES has a debugger, I can't seem to get mine to work though. I ran the program with -d, what do I press while its running to enter debugger mode? |
BMF98567
Posts: 145/1261 |
Oh, you can play the game in the debugger, although it'll be insanely fast and you won't be able to see or hear what you're doing. |
FuSoYa
Posts: 45/255 |
I think Zsnes will let you load/save savestates while in the debug screen. Although AFAIK, you can't play the game while waiting for it to hit the breakpoint, which may or may not be a problem depending on what you're doing.
|
Stanley_Decker
Posts: 7/20 |
Ok, this is kind of hard to explain, so I'm going to try my best.
I'm looking for a specific value in an SNES game's RAM that keeps getting shifted around, thus I can't make a saved state and look for the value in that. Is there any program or method where I can set a breakpoint in the code and then view the ram? or even an snes emulator that will create a saved state at the breakpoint? |