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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - RAM + Breakpoints?
  
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Stanley_Decker
Posts: 9/20
Wow, that was a fast reply , thanks!
Ice Ranger
Posts: 17/183
I've been wondering the same thing. Adding a -d after ZSNES didn't seem to do anything different (ZSNES-d). I have no idea on this either (even read the entire readme and checked the cfg file).

EDIT: Check the time of my post... makes sense.

I'll download the DOS version.
Smallhacker
Posts: 137/2273
Press F1 while playing. Note: This only works in the DOS version.
Stanley_Decker
Posts: 8/20
I didn't even realize ZSNES has a debugger, I can't seem to get mine to work though. I ran the program with -d, what do I press while its running to enter debugger mode?
BMF98567
Posts: 145/1261
Oh, you can play the game in the debugger, although it'll be insanely fast and you won't be able to see or hear what you're doing.
FuSoYa
Posts: 45/255
I think Zsnes will let you load/save savestates while in the debug screen. Although AFAIK, you can't play the game while waiting for it to hit the breakpoint, which may or may not be a problem depending on what you're doing.
Stanley_Decker
Posts: 7/20
Ok, this is kind of hard to explain, so I'm going to try my best.

I'm looking for a specific value in an SNES game's RAM that keeps getting shifted around, thus I can't make a saved state and look for the value in that. Is there any program or method where I can set a breakpoint in the code and then view the ram? or even an snes emulator that will create a saved state at the breakpoint?
Acmlm's Board - I2 Archive - Rom Hacking - RAM + Breakpoints?


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