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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario is Missing 2 v.1.3 and final.
  
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SoNotNormal
Posts: 791/793
I may be a bit busy, but I'd really like to test this hack. It looks great.

If you want to see how thorough I am, take a look at this
TapTap
Posts: 401/405
I'll be a beta tester. I'm open to test because I'm not testing anything else right now, and people are testing my hack.
Link2004
Posts: 254/254
Maybe I should explain some things, The fish in the water are the jellyfish from YI, and the slimes in the pyramid are Dry Bones throwing something. There coloring is kind of off because the pallette of the original sprite dosn't really have the pallete of the enemy i'm replacing. I hope I said that right. I read some of the comments and changed what I can:



Changed the background and the escalator.



Darken the lava color, too.

I guess this is all good feedback. but before I release this, I DO need a tester to help me find glitches, I need a serious tester too, so if you want, reply here. Then i'll release it after they're finished.
Cirvante
Posts: 80/80



Holy shit, that looks nice.











These YI sprites are so fucking amazing!! *steals*
Xkeeper 2.0
Posts: 1088/1091
Now that I'm home, time for some (hopefully) constructive feedback.


That's a fucking amazing BG. :O


The koopa looks odd for some reason, though I can't place what's wrong. The ground is odd, too... maybe try lightening the area that you squared off?


Not bad... though, what are the small YI flowers for?


Dull BG... Maybe add some SMB3 clouds there.
And I think those sprites are cheep-cheeps. I'm not 100% sure, however.


The lava's too bright!
Also, right under Luigi's feet, you've got a corner with dirt on the "outside" of it... which is inappropriate for the situation.


Hm... The screen itself is a bit boring. :\
Though the Blargg replacement is kickass.


Just a standard ghost house, nothing exciting or bland.
Though the coins suddenly get brighter near the bottom.


Looks pretty good. However, you forgot the little cloud fringes at the top.


There are rounded airship pieces in the tileset, which are supposed to be used on the outside of the ships. Those square ones are for ending it in the part of the ship itself. I'm not really able to explain this... but eh, you probably understand.


Although they were there in the original BG, those orange dots on the trees make my eyes sad. Other than that, it's pretty damn good.


Once again something I can't place my finger on, but the escalator looks odd.


Hm... I like how you're going for a starry sky. However, those enemies need a bit of shading on their white part.


Your sprites here look strange for some reason. And the top color on the ground blocks, the near black color, is a bit too dark.



Overall, I'm looking forward to this hack. Good work, Link2004.
Forte.EXE
Posts: 393/396
Heh, the screesn look great. I don't see anything wrong with squared off grounds in the second, fourth, and tenth shot. My hacks have squared ground.

Do something about the jellyfish sprites (replacing Rip Van Fish?)... maybe make then more "clearer" like.

And what's with the slimers carrying balls with spikes in them?
ExKay
Posts: 1114/1114
Okay then, but they still look weird IMO.
Xkeeper 2.0
Posts: 1081/1091
The fireballs Luigi shot in SSBM were green too, Ice Man.
And that's the effect Link2004 wanted.
ExKay
Posts: 1110/1114
Originally posted by Link2004

Looks nice


I don't like Luigi's palette.


Fire Flower palette is messed up.


Ground is too sqaure and the sprites in the water are odd.


Green fireballs and a SMB3 rock in a level?


BG looks kinda empty.


Ghost ShyGuys.


Ground isn't set up right, some tiles are missing. Nice snow men though.


Looks really nice.


Same as above but the ground is too square.


Funny sprites on the escalator.


The ground palette needs to be worked on.


The Chain'n'Balls looks kinda weird.



All in one: Nice hack, but I would rework on some palettes and fix somg glitches.
Golden Yoshi
Posts: 693/693
Great job, Link! These screens looks very nice and the hack has a cool little cartoony look to it. Luigi's skin looks a bit too dark though...but other than that it's all good. My favorite screens are the ghost ship with the rain and the swamp...I love the BG and Blargg replacement in that screen. Keep up the good work and I'm looking forward to playing it.
insectduel
Posts: 200/203
Your hack is not that bad Link2004. Even the new ones may be even better.
TapTap
Posts: 355/405
That looks really good! I don't see anything wrong with it. I didn't play the first Mario is Missing! but I think I might play it soon. Luigi-San, don't quote the long screens part if all you say is "nice, I'll diwnload it." D'oh, sorry.
Luigi-San
Posts: 730/736
Originally posted by Link2004
This is the last update I'm making on this game. It changes Luigi's jumps, fireballs, backgrounds, and levels that repeated in Dr. Mario World, and a good ending, too. Here's some screens:

Nothing Wrong here Or here
Nice BG!
What are those things in the water?
Nothing wrong here.
Did that Nep-E-Nut used to be a Blargg?
Ooh, Ghost Shy Guys!
Cool Snowman.
Nothing wrong here.
Nep-E-Nut is a nice touch.
What are those things on the escalator?
Are those supposed to be armadillos between the Bill Blasters?
The spiky thing on the left looks out of proportion.

Since it's late and I have things to do tomarrow, I'll release this later on tomarrow at around 5:00 PM (Pacific Time) so you guys can comment on the pics untill then....


Nice job! I'll be sure to download this one!
SoNotNormal
Posts: 784/793
Heh, it looks great. But in the 8th screenie, the cloud that Mario is on looks cut-off at the top. Might need some fine-tuning. I see you replaced the YI Flower with the coins. I was thinking of doing that, but I really didn't want to Good work, though we better keep replying to it, else it'll be bumped every month by some poor helpless soul whose name I won't mention who thinks no one gives a damn about it anymore

Awesome work. Keep it up
XPeter
Posts: 951/963
@elixirnova: the real one sucked balls.

Those screens look pretty good. I'll definitely play this when your release it.
asdf
Posts: 301/303
01: Good.
02: The square grounds looks slightly odd, but it's tolerable.
03: Yoshi's Island flowers. Cool.
04: Background is slightly bland, but it works fine.
05: Background odd in some places, otherwise, great.
06: Hmm...that background reminds me of something out of DKC2. Maybe add some more detail.
07: Not bad. I like it.
08: A-fucking-mazing.
09: See above.
10: Very cool.
11: It looks slightly weird.
12: Strange background, the Hedgehoges look odd.
13: Spiked goodness, but the colors are off.
Cruel Justice
Posts: 1371/1384
Pretty good though the palettes are a little whacked. I really like the snowman picture!
elixirnova
Posts: 177/177
Originally posted by Chris
The hack doesn't look bad... I actually kinda like it. I think, however, that the platforms (screens 2 and 4) look pretty weird when drawn like some rectangle box. Other than that, neat.


Yea and thats why this is LUIGI's game NOT MARIO. Luigi may happen to like his sharp corners in the grass.

I for one do! Good work. And have you beaten the real Mario is Missing? I always get lost when i try to play it .......
Chris
Posts: 920/922
The hack doesn't look bad... I actually kinda like it. I think, however, that the platforms (screens 2 and 4) look pretty weird when drawn like some rectangle box. Other than that, neat.
Link2004
Posts: 253/254
This is the last update I'm making on this game. It changes Luigi's jumps, fireballs, backgrounds, and levels that repeated in Dr. Mario World, and a good ending, too. Here's some screens:















Since it's late and I have things to do tomarrow, I'll release this later on tomarrow at around 5:00 PM (Pacific Time) so you guys can comment on the pics untill then....
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario is Missing 2 v.1.3 and final.


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