Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Hmm...that's incredibly unusual.
  
User name:
Password:
Reply:
 

UserPost
Big Al 214
Posts: 28/28
Yeah I know what you mean. I made a water level with an auto-scroll. not the fast one tho but it was a layer 2 level. Then when I got to the end it showed the first room again (Screen 00) but instead I was swimming through a bunch of invisible blocks, spikes, and teleport blocks. I don't know why it does that.
Tatrion
Posts: 179/215
Maybe you could do that for like a weird warp zone Put a row of block tool teleport blocks at the and make the whole map a ton of weird multi-colored crap
asdf
Posts: 298/303
Fast Autoscroll does not stop at the end of levels. It keeps on scrolling, even if there is nothing past the final screen with objects on it. In fact, it will scroll PAST screen 1F into the Layer 2 Data, leaving a nice hole in the level. If you are playing a Layer 2 level and it goes by screen F, you will go through the Layer 2 part of the level on Layer 1. And when that runs out, you are suddenly blocked by something invisible as the screen scrolls past the layer 2 data (leaving a hole as before) and are killed! Very strange. Any idea why this happens, or is it just faulty programming?

NOTE: You can make the player stay on screen in fast autoscrolling levels with boost or movement blocks.
Acmlm's Board - I2 Archive - Super Mario World hacking - Hmm...that's incredibly unusual.


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.009 seconds.