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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Return To The Island
  
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Mariofan05
Posts: 19/34
Hi heres a test dummy for my game so far only two levels and the switch place are redone

Download Here http://rapidshare.de/files/7024988/SMW_Return_To_The_Island.ips.html
TapTap
Posts: 348/405
Originally posted by Mariofan05
Umm I accsidantaly saved state i deleted it after and can someone tell me how to insert EXGFX to use and then put them in my rom levels



To answer your question:

Originally posted by Darth Coby in The ExGFX Workshop

How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

blackhole89
Posts: 963/971
I can't say this is bad... but... it is not good either. This hack doesn't look like there's anything special about it that would make it worth playing, and that is a subject to improve before you even think of releasing it.
Mariofan05
Posts: 18/34
Umm I accsidantaly saved state i deleted it after and can someone tell me how to insert EXGFX to use and then put them in my rom levels


Remember Keep It Easy And Fun Thats My Bacic idea
mynameisbob
Posts: 16/18
That's what I thought, Taptap. When is the hack going to be done, mariofan?
TapTap
Posts: 345/405
State 0 Saved? you should not have to make savestates to get through levels. Think about how it would be on the real SNES, in the land of no savestates... I really like your idea of riding the flying ? blocks in the one screen. It's starting to get more interesting.
Mariofan05
Posts: 11/34
Im working agian tonight and i just finished my latest level ill be takeing a break tommorow so








Tatrion
Posts: 175/215
Yeah, I've been meaning to fix that. It does look stupid as it is now.
Glyph Phoenix
Posts: 703/745
I like the brightness. It's different. Even if it is a emulator thing, I wouldn't mind a brighter SMW.

And Tatrion, fix that pillar depth so the rest matches, whether by putting the pillars in behind or the ground in front.
Tatrion
Posts: 174/215
The screen brightness is the same thing thats wrong with my emulator, it takes the pictures way too bright. I can tell we're using the same emulator because of the way "State 0 saved" appears in that one picture.
Shane -26-
Posts: 232/239
The screens are a bit plain. There is nothing really going on in them. That dose'nt mean I am suggesting ExGFX. Like Tatrion said, you should put some action in them.
Chris
Posts: 912/922
It doesn't look too interesting..., and screen brightness... eh... kills me. It could be better. It isn't too bad, however.
Xkeeper 2.0
Posts: 1068/1091
I agree with Zachio, actually.

It's not extremely horrid, but... it doesn't stand out. =\
HyperLamer
Posts: 8131/8210
Originally posted by TapTap
Seriously, there is NOTHING interesting in any of those screenshots.

Yeah, show something more exciting. And why is everything so bright?
mynameisbob
Posts: 12/18
Taptap, it's mariofan's first hack. At least download it when it gets uploaded. I'll give it a try when it's out.
SoNotNormal
Posts: 767/793
Heh, it could still be really good without ExGFX. At least you don't throw stuff all over the place and call it sweet. Good start, try to add a bit more action in some of your screenies.
TapTap
Posts: 331/405
Seriously, there is NOTHING interesting in any of those screenshots.
mynameisbob
Posts: 11/18
Come on. It looks good without ExGfx. Although it could be better with it. Still a good first Hack.
Skie The Fox
Posts: 113/114
Originally posted by Tatrion
When you make screenshots, you should have lots of action. Try to show the coolest points in your levels. Something like this -



Except for the brightness of it, it's normally darker than that.

Exactly. something like that. No offense, but put a little EXGFX in there.
Tatrion
Posts: 172/215
When you make screenshots, you should have lots of action. Try to show the coolest points in your levels. Something like this -



Except for the brightness of it, it's normally darker than that.
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