Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger Pre-release location and event enable codes released
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JLukas
Posts: 51/51 |
Sorry for the long list in PAR format, it was the easiest for putting these together and testing. It originally was only a few location crash fixes, but then grew quite a bit.
I do plan to release this with a few more enhancements as an .IPS in the near future.
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creaothceann
Posts: 50/50 |
This might help:
http://board.zsnes.com/phpBB2/viewtopic.php?t=3899 |
Skreename
Posts: 104/107 |
Wouldn't it be possible (and more useful) to post an IPS with the pointer table fixes? That is... a LOT of codes.
Either way, this is incredibly cool. The empty rooms seemed so wrong somehow... |
TyBO
Posts: 25/25 |
Whoa... these are huge discoveries!! Way more important than the Arwing in Zelda OoT!!!
(.... though the Arwing was still very cool) |
Conker the Great
Posts: 8/8 |
Whoa, thats a lot of codes. Now if only I could copy and paste things into ZSNES... |
JLukas
Posts: 49/51 |
If you've previously explored the unfinished parts of the demo, you found that most locations were empty or not functioning at all. However, a lot of event data was left elsewhere on the cart and has been discovered - roughly the complete game up to the Tyrano Lair!
These Pro Action Replay codes correct the event pointer table to enable all of the available 'lost' events. This was no easy task, there is nearly 700(!) events in total. After sorting through the many duplicate, empty and corrupt events, the remaining good ones then had to be matched to the correct one of the several hundred possible rooms.
Special thanks to Geiger and Chickenlump from the Temporal Flux team, and FuSoYa, author of the Lunar Compress utility.
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The new findings of unused and beta content include:
65,000,000 B.C.
This is a promotional non-animated scene that was featured on one of the pre-order prism trading cards and in magazine screenshots.
12,000 B.C.
Algetty has a much different layout, and the Beast's Nest pathway is two screens.
600 A.D.
In the cutscene with Cyrus and Glenn battling monsters in Guardia Forest, the unused Battle 2 song plays.
The second section of Magus Castle features different enemies not in the final version of the game.
1000 A.D.
Heckran cave has a major layout change, and battles with Octroriders!
2300 A.D.
The Sewer Access B2 level event is very different. In the final version, you were supposed to be careful not to make any noise on the narrow walkway. In this version, you talk to one of the Underling frogs and then must race to the end of the pathway as 4 flames chase you. If the flames catch you, you are sent to a new B3 level where you must win a battle to escape.
The Epoch scene in the Keeper's Dome is an earlier version.
End of Time
Spekkio has more forms than the final version.
Misc. Events
A programmer's test room. Push 3 NPCs and you are warped back to Crono's house with that party configuration.
A test battle(?) with Frog King.
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Exploration Codes --------------------
C0932764 Walk through walls C0932D64 C0932FAF C09332FC
C266D0A9 Overworld map walk through walls - turn off before boarding Epoch/Dactyl C266D144
C0022F80 Game continues if party falls in battle C01E1080
C01B9600 Party exchange menu always available C2349D00
Save Game Codes --------------------
C28B6C00 Save Game checksum bypass - MUST BE ON FOR SAVE GAME CODES
FD87FF10 Save 1 Epoch enabled - XX= 80 Unused Hovercraft, A0 Upgraded FD880001 FD8801E0 FD880200 FD8803XX FD880EF0 FD880F01
FD880918 Save 1 Dactyl enabled FD880A02 FD880B48 FD880C01 FD880D80
FD858203 Save 1 Full party FD858404 FD858505 FD858606
FD87DC00 Save 1 Party unlocked
FD85FDXX Save 1 Storyline counter
FD9C0002 Save 3 Epoch enabled - XX= 80 Unused Hovercraft, A0 Upgraded FD9C01E0 FD9C03XX FD9C0EF1 FD9C0F01
FD9C0918 Save 3 Dactyl enabled FD9C0A02 FD9C0B48 FD9C0C01 FD9C0D80
FD998403 Save 3 Full party FD998505 FD998606
FD9BDC00 Save 3 Party unlocked
FD99FDXX Save 3 Storyline counter
Location Warp Codes --------------------
Some areas are missing entrance/exit data and require a warp code to access.
The 3 digit number after the area names in the following section is the room number. Place the last 2 digits in XX for the first code, and the first digit in X for the second code.
Example 1: Ocean Palace 194 = C396D794 + C396D801 Example 2: Frog King battle 050 = C396D750 + C396D800
Use with the Walk through walls code above. If your characters are not visible after warping, walk around until they appear.
C396D7XX Guardia Castle map entrance modifier C396D80X
C39A22XX Lab 32 map entrance modifier C39A230X
C39938XX Magus Castle map entrance modifier C399390X
Location and Event Enable Codes --------------------
Entries marked (crash fix) only fix location crashing and do not contain events.
65,000,000 B.C. ----------
F720AB9E Mystic Mts cliff 110 F720ACF3 F720ADF9
F720AE66 Mystic Mts field 111 F720AFF6 F720B0F9
F720B7B8 Ioka Hut 114 F720B8BC
F720BABE Ioka Hut 115 F720BBBD
F720BDFF Ioka Hut 116 F720BEC0
F720C076 Ioka Meeting Site day 117 F720C1C2
F720C3F5 Ioka Meeting Site night 118 F720C4C5
F722347B Forest Maze 11A F7223574
F720C9BF Reptite Lair Evilweevil room 11C F720CACD
F720CCAC Reptite Lair first caves set 11D F720CDD1
F720CFC5 Reptite Lair second caves set 11E F720D0D5
F720D223 Reptite Lair Reptite room 11F F720D3D9
F720D53A Reptite Lair hallway 120 F720D6DC
F720D895 Reptite Lair Azala 121 F720D9DF
F720DCE2 Reptite Lair pathway 122
F722371D Laruba Ruins 124 F7223879
F720DE2C Dactyl Nest 125 F720DFE3
F720E143 Dactyl Nest 126 F720E2E6
F720E48D Dactyl Nest 127 F720E5E9
F7202D64 Tyrano Lair outside 12A F7202E42
F7202D3A Tyrano Lair outside Dactyl PROMO 12A F7202EF2 F7202FF8
F6106200 Tyrano Lair entrance (crash fix) 12B
F72030AF Tyrano Lair Azala's throne room 12C F7203148
F7203314 Tyrano Lair BlackTyrano battle 12D F720344A
F6108C00 Tyrano Lair inside (crash fix) 12E
F7203663 Tyrano Lair switch rooms 12F F720374B
F720396D Tyrano Lair Nizbel 130 F7203A4E
F7203C96 Tyrano Lair maze room 131 F7203D4F
12,000 B.C. ----------
F6139C00 Kajar (crash fix) 166
F7251653 Blackbird left wing 16B F7251776
F72258BA Algetty main 17C F722597F
F7225B66 Algetty inn 17D F7225C80
F7225EE4 Algetty elder's residence 17E F7225F81
F7226191 Algetty residence 17F F7226282
F7226434 Algetty market 180 F7226583
F7226D95 Beast's Nest first area 183 F7226E84
F72270A3 Beast's Nest second area 184 F7227185
F7228255 Mt. Woe entrance 18A F7228389
F7228845 Mt. Woe chain pathway 18C F722898A
F7228BEF Mt. Woe summit 18D F7228C8A
F6162000 Ocean Palace (crash fix) 194
F6162E00 Ocean Palace (crash fix) 195
F6163C00 Ocean Palace (crash fix) 196
F6164A00 Ocean Palace (crash fix) 197
F6165800 Ocean Palace (crash fix) 198
F6166600 Ocean Palace (crash fix) 199
F6167400 Ocean Palace (crash fix) 19A
F6168200 Ocean Palace (crash fix) 19B
F6169000 Ocean Palace (crash fix) 19C
F6169E00 Ocean Palace (no map) (crash fix) 19D
F616AC00 Ocean Palace (crash fix) 19E
F616BA00 Ocean Palace (crash fix) 19F
F616C800 Ocean Palace (crash fix) 1A0
600 A.D. ----------
F6072400 Cathedral first section (crash fix) 082
F6073200 Cathedral second section (crash fix) 083
F6074000 Cathedral third section (crash fix) 084
F6077800 Dorino Residence (crash fix) 088
F6078600 Dorino Residence (crash fix) 089
F6079400 Dorino Inn (crash fix) 08A
F722A399 Dorino Market 08B F722A41E
F722A6E2 Cursed Woods 08C F722A71F
F722A9CD Cursed Woods Frog's house 08D F722AA25
F607CC00 Denadoro Mts (crash fix) 08E
F722AC37 Denadoro Mts cliff 08F F722AD2C
F607F600 Denadoro Mts (crash fix) 091
F6080400 Denadoro Mts (crash fix) 092
F6082E00 Denadoro Mts (crash fix) 095
F722AF65 Denadoro Mts Masamune cave 097 F722B032
F722B28C Porre Cafe 09B F722B36E
F608F200 Magic Cave sealed entrance (crash fix) 0A3
F722B58E Cathedral Yakra battle 0C6 F722B63C
F722B8B2 Cathedral captured soldier room 0C7 F722B941
F722BB8D Cathedral disguised royalty room 0C8 F722BC42
F722BE97 Cathedral treasure room 0C9 F722BF44
F722C10B Cathedral dining room OCA F722C246
F722C45E Cathedral basement 0CB F722C547
F722C781 Cyrus cutscene Guardia Forest 0CC F722C849
F722CA2E Cyrus cutscene Denadoro Mts battle 0CD F722CB4D
F722CD3A Cyrus cutscene Guardia Castle 0CE F722CE50
F7255580 Magus Castle tower 1BE F7255682
F725581A Magus Castle final staircase 1BF F7255985
F7256D29 Magus Castle statue hallway 1D6 F7256EA4
F72570E5 Magus Castle giant pit 1D7 F72571A6
1000 A.D. ----------
F7210F90 Guardia Jail Dragon Tank bridge (non-demo) 01C
F7211717 Medina Square 01F F721189D
F72123BE Medina Inn 023 F72124A0
F7212690 Medina Residence portal 024 F72127A2
F7212916 Medina Residence 025 F7212AA5
F7212F95 Medina Market 027 F72130A6
F7213243 Melchior's Hut upstairs 028 F72133A7
F72135BE Melchior's Hut downstairs 029 F72136A9
F72147CA Heckran Cave passages 02F F72148AE
F7214AF2 Heckran Cave entrance 030 F7214BB2
F7214DDE Heckran Cave flooded area 031 F7214EB4
F7254309 Guardia Castle basement 1B8 F725447E
F725464A Guardia Castle courtroom hallway 1B9 F7254780
2300 A.D. ----------
F72504AE Arris Dome upper section 0D6 F7250564
F725076D Arris Dome pathway 0D7 F725086A
F7250A0C Arris Dome password consoles 0D8 F7250B6C
F7250DBA Arris Dome lower section 0D9 F7250E6D
F725104C Arris Dome Command Center 0DA F7251171
F72012A7 Arris Dome rat chase 0DD F7201332
F7208A42 Proto Dome portal (non-demo) 0E3 F7208BEB F7208CF9
F7201553 Sewer Access 0EC F7201634
F720184C Sewer Access pathway 0ED F7201939
F7201EC5 Sewer Access dead end 0EF F7201F3C
F720248C Keeper's Dome 0F1 F720253E
F720271B Keeper's Dome pathway 0F2 F7202840
F7202A68 Keeper's Dome Epoch 0F3 F7202B41
F60D6000 Death Peak entrance (no wind) 0F4
F60D6E00 Death Peak cliffs (crash fix) 0F5
F60D7C00 Death Peak field (crash fix) 0F6
F60D8A00 Death Peak (crash fix) 0F7
F60E4000 Death Peak (no wind) 104
F60E4E00 Death Peak summit pathway (no wind) 105
F60E5C00 Death Peak icy bridge (no wind) 106
F60E6A00 Death Peak (no wind) 107
F60E7800 Death Peak caves (no wind) 108
F60E8600 Death Peak summit (no wind) 109
F72042F6 Arris Dome food storage 158 F7204350
End of Time ----------
F7255B88 End of Time 1D0 F7255C88
F7255E88 End of Time Spekkio 1D1 F7255F92
Misc. Events ----------
F7211DA5 Ozzie, Slash & Flea 021 F7211E9F
F7212CAF Unknown Present villager 026 F7212DA5
F72192FD Frog King battle 050 (not matched) F72193F0
F7219533 Rainbow Shell 051 (not matched) F72196F3
F720E74D Programmer's test event 1A8 F720E8ED
F72021E8 Nizbel & Rainbow Shell 0F0 F720223D
F72354C0 Nu battle 169 (not matched) F72355E6
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