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Kailieann
Posts: 93/106 |
*scratches head* but my castle tileset gave me the rope.. oh, screw it.
Anyways, I found the level flags myself. For anyone who's interested, they go like this:
The addresses are 1EA2-1F01, and mirrored at 1F49-1FA8 The levels go in ascending order, from 0 to 24h, and 101-13B, so 1EA2/1F49 is level 0, 1EC6/1F6D is level 24, 1EC7/1F6E is level 101, and 1F01/1FA8 is level 13B
For values, they work as follows: 1h -- Enable movement to right 2h -- Enable movement to left 4h -- Enable movement down 8h -- Enable movement up 10h -- Enable save prompt on completion of level 20h -- No entry if level has been passed 40h -- Midway point obtained 80h -- Level has been passed
I totally love this. Now I can change screen exits based on whether or not a level has already been passed =D |
Glyph Phoenix
Posts: 694/745 |
I'm pretty sure it's determined by FG/BG tileset. Set it to castle and you get the castle entrance, set it to rope and you get the nighttime mushroom entrance, and set it to ghost house and you get the ghost house entrance.
And it's not random whether or not it works; in some levels the "No no yoshi intro if applicable" flag in LM is already set. Only in rope levels, I believe. |
Tatrion
Posts: 168/215 |
Ahh dang that's random... it's possible it's hardcoded into the level number. Though I have no proof to back this claim up. |
Kailieann
Posts: 92/106 |
The nighttime one with the No Yoshi sign. |
Tatrion
Posts: 167/215 |
Which no-yoshi intro was it? |
Kailieann
Posts: 91/106 |
When I was trying to test a few things I unintentionally created a no-yoshi level. It was an unused level with SP3=12 (Castle) and Ghost House music, so I wasn't sure what caused it. Can anyone clear this up? |
Tatrion
Posts: 159/215 |
Uhh... I think it has something to do with the tilesets. I think one of the castle tilesets activates the castle no-yoshi intro, ghost house set activates ghost house intro, and one of the rope sets activates the rope no-yoshi intro. Eh, try that, I really have no idea |
Kailieann
Posts: 90/106 |
They were seperate questions. No Yoshi levels have nothing to do with ram. |
TapTap
Posts: 312/405 |
Originally posted by mynameisbob The levels with TEST are the ones where there is no yoshi. Set the beginning level to a level that has TEST on it and a "no yoshi" sign will show and mario will enter the level like a castle..
That helps her none. she's asking for the RAM location. About the level clear flags, I don't know, either. |
mynameisbob
Posts: 6/18 |
The levels with TEST are the ones where there is no yoshi. Set the beginning level to a level that has TEST on it and a "no yoshi" sign will show and mario will enter the level like a castle. As for the Level Clear Flags, you'll have to ask someone else. I just signed up today. |
Kailieann
Posts: 88/106 |
Does anyone know where in the RAM the level clear flags are? As in, the bits that control which levels Mario has passed? I'm assuming they're stored seperately from the flags that determine which exits have been taken.
Also, could someone tell me what determines whether or not a level is a No Yoshi level? |