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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB 2 Discombobulator questions
  
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UserPost
HyperLamer
Posts: 8057/8210
SMB2D is buggy as hell. Anyway, for #1 you probably have too many enemies on the screen, and for #3, Acmlm made it, so hell no.
Wastum1
Posts: 2/3
Hello there.

I was hacking SMB2 as some know, and besides the NES version, I'm also hacking the SNES Version (All-stars). But there are a few problems:

1. Enemies that won't appear (NES SMB2)
I have edited Area 'Way to the Boss' of 1-3 to what I wanted. I'm alsmot finished with that Area, but there are a few minor bugs I have to get rid of. One of those bugs is that the hawkmouth doesn't always appear.



As you see, sometimes it appears immediatly. But mostly, when I play that Area, it doesn't appear. And it takes a long walk over to that area and walk back's to make it appear. It always appears in the editor though.

2. Header Data that doesn't update en object moving glitch (SNES SMB2)
I just started working with the SNES version of SMB 2 (all-stars) and tried to edit a little piece of 'way to the boss' of 1-3. I firstly changed the music to Boss. But when I started the game in an emulator, I still heard the Underground music.
After That, I tried to move some objects and enemies. Enemy moving works fine. But Object removing not realy. It does move the object fine, but a copy of the object is still left at the old spot.

3. Editor Update (Both Versions)
Is the editor ever going to be updated? Lol
Acmlm's Board - I2 Archive - Rom Hacking - SMB 2 Discombobulator questions


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