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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - Rowdy Charge Tank
  
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Nebetsu
Posts: 1566/1574
Awesome video man. That was great! ^^
Shyguy
Posts: 1942/1998
That's hilarious! XD I'd show this to my friends at school, but the security settings think acmlms is a porn site. :/
Peardian
Posts: 1639/1696
That is hilarious and awesome at the same time.

2333 max speed...
Grey the Stampede
Posts: 3691/3770
Excellent, man. That's a keeper.
HyperLamer
Posts: 8025/8210
Rofl. Surprised you managed to finish at that speed. (And that I got a WMV to play. )
BGNG
Posts: 276/276
It all started as an innocent-enough conversation regarding superimposing Kirby music into F-Zero videos. The guys at MFO always put in their own soundtracks anyways, so it couldn't hurt, right?

So I was City Trialing around in Kirby Air Ride looking for a good music, when it hit me: The wall. An event was triggered: Rowdy Charge Tank. The premise of this event is that all four players' machines go bonkers and they blaze around the city at an insane speed; unable to slow down.

Then I remembered a little trick that you can do with F-Zero X. They call it the Speed Glitch. If you go into a race, lift the left half of the cartridge out of the Nintendo 64, restart the race, then push the cartridge back in, no harm will come to the game. In fact, there's only one noticable difference. That difference, however, is instantaneous accelleration and a constant speed of around 2000 km/h.

Then I found a way to disable the music.

Recorded a video and did some audio mixing, and now we have this handy video. I thought it was worth the time and effort. It's an F-Zero X adaptation of Rowdy Charge Tank on White Land 2 (the half-pipe course).

wl2_bgng_rowdychargetank.wmv (2 MB)
Acmlm's Board - I2 Archive - General Gaming - Rowdy Charge Tank


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