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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Limit?
  
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TapTap
Posts: 275/405
I believe it is becaus eGrinders use a lot of memory, thus there is not enough memory available for the Grinder. best way to fix it is to remove one or two sprites, Preferrably one of the bottom Retractable Spikes. Either that or have only one grinder.
Cruel Justice
Posts: 1336/1384
I think you can put up to 6 sprites a screen. I'd stick to about 4 or 5 just to keep the game running smoothly. Sometimes the game will lag when a lot of sprites are interacting at once.
XPeter
Posts: 913/963
Set the sprite memory to 0E, via the sprite level settings.
Spade
Posts: 47/51


When I go down to where the Grinders should be, they aren't there. Sometimes one of them just leaves screen (although the right one goes right and the other one left) and is gone after that. Somewhere I read something about Sprite Limits but I don't think those are too many sprites... O.o
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Limit?


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