Acmlm's Board - I2 Archive - Rom Hacking - yoshi island level editor
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BMF98567
Posts: 142/1261 |
If there ever is one, I guarantee you'll hear about it here first. |
Apophis
Posts: 282/882 |
Originally posted by chris I just found one here but it doesent seem to work for some reason, if you want to go try it out go to the super mario world hacking forum and check it out but the thread is closed, if anybody ever finds the level editor for yoshi island or super mario 3 in all stars please and I beg you please post it here because I have been looking on search for the longest time and there were not any results.
The reason it is closed and doesn't work is that it doesn't exist. That was an April Fool's joke. |
Keitaro
Posts: 261/1342 |
I hope you have a back up of your brain, because it looks to me like you used a Corruptor on it there's a stick thread for editors. We already told you there is no SMW2 editor. deal with it. |
Cellar Dweller
Posts: 43/269 |
Using HyperHacker's header info, I made and released a simple text interface level header editor, but that is not a big deal.
I used the info that Kenney3900 posted to make a *nix/GTK tool that could display sprite locations, drag them around, and save the changes to the ROM image. It used squares with numbers to show what and where sprites were. It was very buggy. The offset and number of sprites for level 1-1 was hardcoded into it. I no longer have it because I started to change the program and messed it up before making a copy.
Both of those and some other interesting docs were wiped out when the board DB was erased.(...or not, thanks to Chickenlump) The favorites list full of YI hacking threads that I made was also lost. I could not find much info on the object format, but a few claim to have all the data.
In addition to there being no editor, the move to create one seems to have gone cold. I have not seen any new tech docs or hack announcements lately. |
Chickenlump
Posts: 184/722 |
It's not that we don't know where to find one, it's that there ISN'T one to find. There are no publicly available SMW2 editors. None. Not even 1.
But, there is TONS of info available on it. Almost everything you need to make a good hack, including levels. I've seen at least 2 really great demos of SMW2 hacks that had new levels, and were really challenging and great. (I'd point you to them, but their threads went kaput with the old board).
Here is a zip file I made, just for joo. It contains all the publicly known Yoshi's Island data. Make good use of it with a hex editor, or perhaps you feel up to programming an editor with it?
http://www.angelfire.com/in3/chickenlump/YIData.zip |
SayainPrince
Posts: 4/4 |
It would be nice if someone made one... |
Gavin
Posts: 32/799 |
Originally posted by Jigglysaint FuSoYa, good to see you want to get beyond Super Mario hacking. I would suggest somthing like Chrono Trigger or Lufia 2, but whatever strikes your fancy(BTW, a lot of data for Lufia 2 has already been decoded, and all that's left is to crack the compression for the game maps).
Er, that reminds me, I know Lunarcompress has support of graphics in lufia 2, but do you suppose it would use a seperate format for maps, or most likely the same compression as for the graphics?
Edit: Forget I suggested anything, k?
for some reason i'm thinking CT was already tried by Fu's hand... *gavin grumbles about people..nm* |
Jigglysaint
Posts: 11/215 |
FuSoYa, good to see you want to get beyond Super Mario hacking. I would suggest somthing like Chrono Trigger or Lufia 2, but whatever strikes your fancy(BTW, a lot of data for Lufia 2 has already been decoded, and all that's left is to crack the compression for the game maps).
Er, that reminds me, I know Lunarcompress has support of graphics in lufia 2, but do you suppose it would use a seperate format for maps, or most likely the same compression as for the graphics?
Edit: Forget I suggested anything, k? |
Chickenlump
Posts: 180/722 |
Here is a list of compressed graphics offsets and a poor attempt at describing them. There's probably more, but I'm sure I have at least 90% of them, and 100% of the level graphics here. ---------------------------------------------------------------------- Yoshi's Island Compressed Graphics Offsets 8/1/03 ---------------------------------------------------------------------- 201EA - 12065D - ground 12065D - 1207E1 - unknown 1207E1 - 120CD6 - rainbow? 120CD6 - 121065 - unknown 121065 - 1213CD - unknown 1213CD - 1218E1 - ground or hill and sparkles 1218E1 - 121F2C - plant or landscape 121F2C - 1223DA - unknown 1223DA - 1226D0 - unknown 1226D0 - 122C5E - Unknown 122C5E - 1233C1 - spraypainted bricks and blocks 1233C1 - 1239E2 - part of title 1239E2 - 124034 - unknown 124034 - 124416 - clouds or bushes 124416 - 12491B - Goal! 12491B - 124E74 - Bonus challenge and smiling flower 124E74 - 1253BF - Bonus challenge and smiling yoshi head 1253BF - 125E68 - bushes and flowers 125E68 - 126997 - rotating star and other stuff 126997 - 12760F - house with D on it broken and not, sign broken and not 12760F - 128221 - yoshi sign, shyguy sign, arrow and signs 128221 - 1287AF - unknown 1287AF - 128CCD - unknown 128CCD - 12928F - plants 12928F - 129974 - trees (or hills) and clouds 129974 - 129EE6 - unknown 12B641 - 12C220 - stalagtite, cave rocks and floor 12C220 - 12CD92 - 1,2,3,4 signs and hairy ball 12CD92 - 12DB74 - plants, flowers, vine 12DB74 - 12E871 - flowers and bushes 12E871 - 12F233 - square hill thing, flowers 12F233 - 12FD28 - tall thin rock with grassy top 12FD28 - 1300A8 - hill top, other stuff 1606AB - 16127D - wooden poles and logs 16127D - 161E64 - stuff 161E64 - 162B57 - ground stuff 162B57 - 163832 - arrow pointing up and arrow pointing left and rocks 163832 - 1645AC - ground stuff 1645AC - 165269 - ground stuff 165269 - 165C92 - round spotted ball, square rock 165C92 - 1668EC - plants and rocks 1668EC - 167641 - butt stomp pole, spike, rocks 167641 - 168314 - butt stomp pole, spike, rocks 168314 - 168EBB - butt stomp pole, spike, rocks 168EBB - 169AAF - rocks and plants 16A037 - 16A037 - rocks and round spikey thing 16ABC1 - 16ABC1 - rocks and round spikey thing 16B7E4 - 16C48B - rocks , flowery ground, butt stomp pole, spike 16C48B - 16D117 - background stuff 16D117 - 16DD2C - background stuff 16DD2C - 16F19E - the stork and his package 16F19E - 172058 - Kamek and one of the babies ---------------------------------------------------------------------- |
FuSoYa
Posts: 39/255 |
If I make another game editor someday, it probably wouldn't be for a Mario game... it'd be nice to do something different.
And this is technically the wrong forum, so... *moves thread*.
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HyperLamer
Posts: 444/8210 |
Maybe if someone could tell me where the graphics are and how the game chooses which to load. |
Geno
Posts: 205/206 |
Well, I remember someone (I think HyperHacker) offered to make a YI editor based on information from various people like Kenny3900 and Iggy Koopa. I haven't heard of any progress though. |
Alastor the Stylish
Posts: 529/7620 |
Well, I know I reccomended SMW2 to FuSo as a followup for Lunar Magic when he said he would be working on other things, but he said he was going to be working on non-hacking things... That's the only word I've heard in SMW2 hacking, actually. |
Smallhacker
Posts: 130/2273 |
Aren't there already one? I think I saw something about it before the board crash...
Edit: Wait a minute... WRONG FORUM. |
The Kins
Posts: 89/595 |
No. |
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