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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Background problem
  
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XPeter
Posts: 914/963
It's because you already bypassed the GFX. Find the FG UG GFX file no., and enter it into the Bypass Dialog.
Joshi
Posts: 28/28
Nope, that doen't work either!
Spade
Posts: 46/51
My level uses Underground 2 and it works, try that.

I changed the Entrance from screen 0 to screen 1 but it still produces garbage (besides: I would have to rebuild the whole level if I move it down...)
Joshi
Posts: 26/28
I have and that didn't work:

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Luigi-San
Posts: 708/736
Change the FG GFX to Underground. (They use the same FG GFX)
Joshi
Posts: 24/28
But now how do I add UNDERWATER objects and not objects like these:

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HyperLamer
Posts: 7982/8210
Move your entrance up or down a screen. Having it on an odd (or was it even? ) screen will do that.

BTW there's a program to convert images between BMP, JPEG, GIF and PNG without any crappy ads - MSPaint.
Spade
Posts: 45/51
I'm too lazy to open a new thread.
I have a problem with the famous background garbage. I changed the "SNES Registers and Level Modes" to 0D so I have a vertical level. I tried all combinations of FG and BG initial positions but the only thing that changes is the Y-coordinate of the garbage. It just won't go away... T.T
Joshi
Posts: 23/28
Thanks!!!!!!!!! That really helped!!!!
Sukasa
Posts: 1962/1981
No. If you don't want to use any tileset specific item,s you could change the GFX tileset in header to get the correct animated tiles, or you could romove the seaweed tiles (with the wrong animated GFX) from the backgground with the BG editor (green leaf icon is toolbar).
Joshi
Posts: 22/28
Have I done something wrong:

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Sukasa
Posts: 1959/1981
1. Click yes
2. Open the old (or super if you prefer it... I prefer the old one) GFX bypass.
3. Enable it, then for the BG1 slot (upper-right dropdown box)
4. Out of the available options, select number $0D.
5. Click Okay.
6. There you go

However, certain tilesets use graphics in that file for FG GFX, but that tilesat doesn't, as far as I remember.
HyperLamer
Posts: 7969/8210
It means if you use the water background, you need to use the water tileset.
Joshi
Posts: 21/28
If I want to change the background of this level:

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Then I go to Copy background image, but if I change the background for let's say a water level then it says this:

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What should I do???
Acmlm's Board - I2 Archive - Super Mario World hacking - Background problem


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