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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SmallHacker's Status Bar Editor
  
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Joshi
Posts: 27/28
I can't figure it out!
Glyph Phoenix
Posts: 684/745
Nah, Mario's sprite uses a sprite palette. Layer 3 uses a layer palette. You could load in one into the other, but that's even more complicated. So no, that solution wouldn't work.
Celice
Posts: 117/128
That's what I tried to say said
Kailieann
Posts: 76/106
Perhaps you could simply change it to use the current player's palette instead.
Sukasa
Posts: 1965/1981
That would be possible, but for any other layer 3 item that uses that specific palette entry, it wouldhave it's colours changed too.
Celice
Posts: 115/128
Well, couldn't you just change the pallete the status bar loads to Mario's and refill if nessecary? That way, when Luigi comes in, the satuse bar would still load the pallete, but it would be green, due to it being Luigi's pallete (I could be wrong though; never tried to hack SMW much).
Sukasa
Posts: 1960/1981
Not lots... Just a\enough to check the Player 1/2 flag, then change the GFX tiles for he spots used by the status bar item box.lda $xxxx ; check player 1/2 flag
cmp #$yy ; is it player 1/2?
BEQ luigi: ;player 2
; player 1 code
BRa end
Luigi:
;player 2 code
end:
rtl/rts


EDIT: Whoa, it posted on it's won...
Shyguy
Posts: 1904/1998
Not with the status Bar editor. You need to learn ASM coding to do that. LOTS.
Joshi
Posts: 18/28
Do you think I can change the Item Box Square so it turns red when mario is playing and green when Luigi is playing???

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Acmlm's Board - I2 Archive - Super Mario World hacking - SmallHacker's Status Bar Editor


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