User | Post |
Joshi
Posts: 27/28 |
I can't figure it out! |
Glyph Phoenix
Posts: 684/745 |
Nah, Mario's sprite uses a sprite palette. Layer 3 uses a layer palette. You could load in one into the other, but that's even more complicated. So no, that solution wouldn't work. |
Celice
Posts: 117/128 |
That's what I tried to say said |
Kailieann
Posts: 76/106 |
Perhaps you could simply change it to use the current player's palette instead. |
Sukasa
Posts: 1965/1981 |
That would be possible, but for any other layer 3 item that uses that specific palette entry, it wouldhave it's colours changed too. |
Celice
Posts: 115/128 |
Well, couldn't you just change the pallete the status bar loads to Mario's and refill if nessecary? That way, when Luigi comes in, the satuse bar would still load the pallete, but it would be green, due to it being Luigi's pallete (I could be wrong though; never tried to hack SMW much). |
Sukasa
Posts: 1960/1981 |
Not lots... Just a\enough to check the Player 1/2 flag, then change the GFX tiles for he spots used by the status bar item box.lda $xxxx ; check player 1/2 flag cmp #$yy ; is it player 1/2? BEQ luigi: ;player 2 ; player 1 code BRa end Luigi: ;player 2 code end: rtl/rts
EDIT: Whoa, it posted on it's won... |
Shyguy
Posts: 1904/1998 |
Not with the status Bar editor. You need to learn ASM coding to do that. LOTS. |
Joshi
Posts: 18/28 |
Do you think I can change the Item Box Square so it turns red when mario is playing and green when Luigi is playing???
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