Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - TSRP2 - Screens & Status
  
User name:
Password:
Reply:
 

UserPost
FPI Productions
Posts: 32/33

As you can see, I changed the TV-GFX right now. ^^ It's still nothing outstanding, of course, but much better than before, I would say. I was also able to set up different animations for the TV-screens, thanks to the new "Edit Extended Animated Frames"-feature, which wasn't in LM back in 2004 (the Hotel Horror-level was one of the last things I did back in 2004 before I made a long pause from hacking this game, lol. _? )

@Tatrion: Thanks for the suggestion, I just took a look on this level, but I think this BG will not fit really much. The Ghost House-GFX is mostly wooden, I think it wouldn't fit to the more stony BG from Wario Land 4's "Hotel Horror".

@Sukasa: Hm... and what's BMF's system?

EDIT: I just fixed the Blue Switch Area-BG as well - actually, without HDMA
Tatrion
Posts: 122/215
I see no glaring problems with this hack. With the TV, it's hard to make good static. Make the whites less white and the blacks less black. It will look better then. As for the background, you can just rip the Hotel Horror BG from Wario Land 4, since you're already using rips from that game.
Cruel Justice
Posts: 1330/1384
Though the graphics appear a bit gritty, at least you're trying to be original. After seeing and playing your previous works, I can honestly say this is above average or better. Good job!
Sukasa
Posts: 1954/1981
Originally posted by asdf

The problem is, as I've stated many times before, HDMA requires a whole new clean ROM. It can get fairly complicated to re-do everything, even with imprort/export options


Or, you could just use BMF's system. Sure, it's not perfect, but I have a couple ideas how to fix that, i just need to ask him for permission for a few things...
FPI Productions
Posts: 30/33
Hehe, not really. I started hacking this hack back in 2002, and I think, this HDMA-thing was released this year, right? But I'm very sure that I can get a similar effect without HDMA.

@skateboarder11: Yes, the Wario Land GFX is of course still in the game. And I don't want to replace it with something diferrent. In fact, the "Rice Beach"-level is one of my very own favourites in this hack.

@Rain Man: Yeah, I like especially Sonic 1 & 2. I will also add "Flying Battery Zone"-GFX for another level in World 7, but I didn't ripped it yet.

And I wish to thank you all for your comments and suggestions so far. They are very helpful for me!
HyperLamer
Posts: 7949/8210
Aw, I thought you already had it in there.
asdf
Posts: 291/303
Originally posted by Santa Claus
You could just stretch the snow BG or add an HDMA gradient at the top (or move it up and add one at the bottom, getting darker). As for the temple, just consider that there's no light source. If it doesn't make it too difficult you might even use that spotlight effect from Bowser's Castle.


The problem is, as I've stated many times before, HDMA requires a whole new clean ROM. It can get fairly complicated to re-do everything, even with imprort/export options
Shane -26-
Posts: 165/239
Excellent Screens. I have played your other releases and they never cease to amaze me. I am looking forward to the final version.
Xkeeper 2.0
Posts: 1021/1091
Awesome.

Do you still have the Wario Land GFX, though? Those were awesome

And I was about to attempt ripping those GFX too. XD
Ah well, I'll see about Transylvania's... IIRC those were pretty good too.
Rain Man
Posts: 377/378
Your a fan of sonic, huh, FPI?
Glad to know I'm not alone

Great screens
HyperLamer
Posts: 7922/8210
You could just stretch the snow BG or add an HDMA gradient at the top (or move it up and add one at the bottom, getting darker). As for the temple, just consider that there's no light source. If it doesn't make it too difficult you might even use that spotlight effect from Bowser's Castle.
FPI Productions
Posts: 29/33



The color doesn't look too good and you may fix that TV or whatever it is.




Anyway, not bad but the BG is kinda sucky. Please tell me that TV is animated.



I have to agree with the majority vote that Hotel Horror doesn't do much for me. The original ghost house graphics definately need to go, for a start.
The chairs need to look more like chairs and less like upside-down 4s, and unless it's an obstacle, the table needs to be recolored so that it looks like it's actually in the background and not closer to the screen than Mario.
As for the TV, there's not really anything that looks right there. It's just floating on top of the table without a shred of perspective. There's no real border between the screen and the edges (though that may have more to do with the jpeg color bleeding than anything else), and for an old-style TV, the screen is too square. As for the static itself, the white is too bright and the black is too dark. The contrast is just hard to look at.
And, just to clarify, it's not really a bad TV, it just doesn't mesh with the background.
I like the concept of the level, but the graphics need an overhaul..


First, I agree with you all mostly. The Reason why I used the original Ghost house GFX was, because I don't know what I could use instead of it for this level. I still don't know. Anyway, I think I don't want to change the Ghost-House-FG-GFX, because I used it in very special ways in this level and it would be too much work to set everything up with new graphics. The BG is another thing. But i don't know with what I could replace it. Of course I could try to draw one by myself, but I really suck at things like this. I have some "original" ExGFX in the game and it will be there in the Final Release, but in fact, I don't like it that much.

About the TV, chairs, table etc: Yeah, i was never really happy with the TV, but I replace the GFX for that for sure. I already have something very specific in mind for that. And of course, the static on the TV is animated and it looks like this with a reason. If you are able to solve some of the puzzles in this level, you will see the answer. About the chairs/table: It's not supposed to be a BG. It's FG actually and Mario can jump on the chairs and on the table for example. ABout the chair GFX, I have to agree. As I said before I suck at GFX editing, when I'm trying to draw it by myself.



Since I liked the original so much, I really want this one to be as good as humanly possible, so I'm going to be brutally honest about what needs to be changed. Please keep in mind that I'm trying to help you improve it, not insult the work you've done so far.

I haven't any problems with that. If you just say: "WOW its GREAT" I can't really make it better, right?


I never did find that damn secret exit in the Starlight zone.

Just use Lakitu's cloud to fly under the goal to the right.
Btw, I added a html-document on my site a while ago. It's maybe a bit hidden on my site, because it shows you the locations for all the secret exits in the game.




The BG is nice but too small; it needs something at the top..

Yeah... the *.bin-files are too small. But since I have some space left in the *.bin-file for the Foreground, it will be still possible to add something on the BG. Actually I don't think that I will change something on the upper part, because on the original PLOK!-BG there is nothing over the clouds. But there are more shades in the water at the bottom, so I think I will make it more like the PLOK!-BG: I will move the BG more up and add something more on the downside.




I would use the golden palette like you did in your latest demo.



Ruined Ruins... first of all, let me start by saying that purple is my favorite color.
And now that we've established that.. lose the purple. Or at least the layer 1 purple. It's just too much on top of all the purple in the background.



Ruined Ruins - I could've sworn Scrap Brain 3's palette had more grey in the background, but it's still fine the way it is

First, I don't replaced the colors from the Labyrinth Zone-level, which is already in the demo. But since there are two different palettes for the Labyrinth Zone GFX (Labyrinth Zone & Scrap Brain Zone 3) I wanted to use both palettes from the beginning. I also like the golden palette more than this (and especially the green-grey-overwater-palette from Scrap Brain 3 Zone) but I can't see anything wrong with using both palettes in the hack, so I don't want to change it actually.
Btw, here you can take a look on the original:
http://www.gamescreenshots.com/fullpic.asp?category=genesis&pic_id=2372&game_id=20&gallery=0&picOrder=0




Really cool, but Mario is screwed up.

Tamarin Calanis is right, he's just ducking. Mario don't want to be touched by the bullet bill.


Where have I seen those great tiles before?

It should be "Duck Tales" - i ripped the GFX from the GB-version.




The temple idea is sweet. It looks nice, but the simple, bright sprites and pipes don't really fit with the ground and BG. Perhaps darkening them a bit would help (and if possible, replacing the global ? mark GFX with something better).

I never thought about that, but the idea sounds great. I will see, what I can do.


I was wondering though, the Temple of Fire level: your original design, or was it based off of the Temple of Fire level from MegaMan Zero 2. I could be wrong but... the name rang a bell to me.

I must admit, I never played a MegaMan-game but MegaMan X1.
In the actual (but old) demo this level uses "SML2"-GFX and in the final version it will have some GFX from "Illusion of Gaia" (which you can see on the screen).





Not bad. BG is a gross colour though. Is it supposed to look like a city in the background or green crud dripping and oozing from the top? I see both.

It's supposed to be a city. It should be look like that:
http://www.gamescreenshots.com/fullpic.asp?category=genesis&pic_id=2380&game_id=20&gallery=0&picOrder=0
I know on the original screen the BG is more detailed, but I couldn't add more details, because I need too much place in the *.bin-files for all the great "Oil Ocean Zone"-FG-GFX.





BTW, you rip the Starlight Tower tileset yourself? If so, which game?

"Sonic the Hedgehog" - the very first one. ^^ The only ExGFX in this hack I don't ripped by myself is all the SMAllstars-stuff which was already present in "Demo World"


Eww, fix the BG color.


What's wrong with the BG colour? Like in "Ruined Ruins" I used the same colour as in the original game.



... Wow. Did NO ONE ELSE here play Sonic 1? Starlight Tower's graphics are from Starlight Zone. And the weird background there is how it was in the Sonic game.

Actually, "Starlight Tower"'s GFX isn't "Starlight Zone", it's "Scrap Brain Zone"
But you are right about the BG, but I don't think it's weird, but maybe I played Sonic 1 too much too see it. Besides that, I have to say, that I have some problems with seeing colours right, anyways. I have a lot trouble with green-brown, blue-purple and so on, so I think I can't see the things like you.
So in fact, for the colours in "Ruined Ruins" "Rhino-Oil" & "Starlight Tower": I think I will not change them, because of two reasons: First, I want them to look like in the Sonic-games (colour-wise, not level-design-wise) and Second, I can't do it better. I'm sure I would screw it up much more if I would play around with my very own palettes. It would look okay for me, but possibly not for all the others. If you played some older demos of this hack, I'm very sure that you have noticed some really weird colour palettes. (Some of them are already changed, btw)


What I see wrong with it is that when you shrink it so that it looks more detailed, you make people who've seen the normal-size graphics get headaches. Well, not really, but with a Mario roughly 4x the size of Sonic because of the zoom-out, it doesn't feel right at all.

I know what you mean. The GFX looks much bigger in the sonic games, and as SoNotNormal already stated, the Labyrinth Zone GFX is available in the ExGFX-workshop, and it's much bigger there (like in the Sonic games). But I used the smaller version with a reason. I can get more ExGFX in a several *.bin-file and I also think, that 16x16-blocks are fitting very well in a Mario-game. (Another example: In the Rino-Oil-level I used the Oil Ocean-GFX, and for the pipes in the level, I used also the pipes from the Oil-Ocean. With the actual format the pipes have the exact format like the original pipes in SMW. If I would use "bigger" GFX, I couldn't use the pipes - it would be very weird-looking, I think - Another good example are the doors in the Starlight-Tower level which have the right format in the hack to replace the normal doors.)
The bad thing is of course, the original GFX is bigger and have more details. But I think I can life with that.



Mach weiter so und wenn du willst, kann ich den hack testen bevor du ihn veröffentlichst.


Danke! Ich werd aber sicher noch eine Weile benötigen, bevor ich die ersten Testversionen rausgebe... Ich werde aber gerne auf das Angebot zurückkommen. ^^
Golden Yoshi
Posts: 682/693
Wow! It's been a long time since we've heard from this...I'm glad to know this hack didn't join the unrevered group of cancelled hacks .

Hotel Horror- Pretty good, I'd change the BG if I were you to give it a nice new look, the objects on the table are a bit illegible, the TV can use some minor tweaking, and is that a wine glass on the table?

Blue Switch Palace- Awesome screen, it gives off a great wintry feel!

Ruined Ruins- No complaints here.

Bombs and Bullets- Ditto.

Temple Of Fire- Looks a bit drab, mainly because of the logs. You oughta add a bit more detail to the logs in the FG and BG.

Rhino Oil- Really nice looking screens here!

Starlight Tower- Cool screens, I like the FG and door in the 2nd screen.

Great to see that this hack is finally nearing completion! I'll be sure to download the finished product.
Argai
Posts: 4/7
It looks nice to me.

I like the style/lay out of the levels, as far as I can see.
Off course I also like the FG/BG graphics you used, but I still prefer the original graphics. They may be 'boring' to some people, but I think they are the real Mario style.
Sketchie
Posts: 353/356
I am definitely going to play this hack when it is released.

Keep up the great work on this great hack.
Koneko
Posts: 233/256
... Wow. Did NO ONE ELSE here play Sonic 1? Starlight Tower's graphics are from Starlight Zone. And the weird background there is how it was in the Sonic game. What I see wrong with it is that when you shrink it so that it looks more detailed, you make people who've seen the normal-size graphics get headaches. Well, not really, but with a Mario roughly 4x the size of Sonic because of the zoom-out, it doesn't feel right at all.
Kailieann
Posts: 73/106
Huh. Second Reality 1 was how I wound up here in the first place.

I never did find that damn secret exit in the Starlight zone.

Now, as for the screens...
Since I liked the original so much, I really want this one to be as good as humanly possible, so I'm going to be brutally honest about what needs to be changed. Please keep in mind that I'm trying to help you improve it, not insult the work you've done so far.

I have to agree with the majority vote that Hotel Horror doesn't do much for me. The original ghost house graphics definately need to go, for a start.
The chairs need to look more like chairs and less like upside-down 4s, and unless it's an obstacle, the table needs to be recolored so that it looks like it's actually in the background and not closer to the screen than Mario.
As for the TV, there's not really anything that looks right there. It's just floating on top of the table without a shred of perspective. There's no real border between the screen and the edges (though that may have more to do with the jpeg color bleeding than anything else), and for an old-style TV, the screen is too square. As for the static itself, the white is too bright and the black is too dark. The contrast is just hard to look at.
And, just to clarify, it's not really a bad TV, it just doesn't mesh with the background.
I like the concept of the level, but the graphics need an overhaul.

For the Blue Switch Area, I have to agree with HyperHacker that the background needs to have something on the upper half of the screen, but other than that it looks fantastic.

Ruined Ruins... first of all, let me start by saying that purple is my favorite color.
And now that we've established that.. lose the purple. Or at least the layer 1 purple. It's just too much on top of all the purple in the background.

Bombs and Bullets looks great. My only suggestion is to vary the rocks a little. Having all the tiles line up like that makes it look too uniform. They also look a little too much like sideways UFOs, but that may just be me.

For Temple of Fire, again I agree with HyperHacker. The contrast between the sprites and the background is a bit too steep, and the normal blocks don't really go well with the rest.

Rhino Oil suffers from the same problem as Ruined Ruins. There's too much of the same colors in layers 1 and 2. Maybe make the background closer to Starlight Tower's, then it wouldn't look so much like someone spilled yellow paint all over the screen.

And finally, for Starlight Tower, I love the exterior, but with the interior, again I have to go with HyperHacker. The background just isn't working there. Also, the little clusters of x-shaped blocks scattered around layer 1 look more like graphical glitches than anything else, especially with the lack of any kind of border around them.

Once again, please don't take my criticism too harshly. I really enjoyed the original Second Reality (and technically still am, seeing as I'm only halfway through the Special world), and I can't wait to try the new one. I just want you to make it as cool as possible.
Tamarin Calanis
Posts: 1749/1802
Originally posted by Ice Man

Really cool, but Mario is screwed up.




He's ducking, and it's a JPG (you're raping my eyes!)


Aside from the little things that HH pointed out (TV, shit-colored BG, and overly bright temple), it looks great.
HyperLamer
Posts: 7884/8210
OMFG... I thought you were dead.

Eww, JPEG screenshots. Anyway, not bad but the BG is kinda sucky. Please tell me that TV is animated.


Brrr. Just the thought of water in a winter level. The BG is nice but too small; it needs something at the top.


Looks neat.


Cool... rather odd theme for an underground level.


The temple idea is sweet. It looks nice, but the simple, bright sprites and pipes don't really fit with the ground and BG. Perhaps darkening them a bit would help (and if possible, replacing the global ? mark GFX with something better).


Not bad. BG is a gross colour though. Is it supposed to look like a city in the background or green crud dripping and oozing from the top? I see both.


Pretty good. The first one reminds me of the entrance to Smithy's dimension in Mario RPG. The second one's BG looks funny though.

BTW, please don't use JPEGs for screenshots. The blurriness makes my eyes sad.
Chris
Posts: 862/922
The hack looks pretty well. There's a few things with the pallette problems on Mario's name (as already mentioned), but it looks really well. I can't find nothing else to say... so... nice work!
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - TSRP2 - Screens & Status


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.054 seconds.