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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - My new SMW2 IPS patch.
  
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Golden Yoshi
Posts: 687/693
There really shouldn't be any excuses for having so many glitches in a hack. I understand it is your first demo, and I obviously don't expect anyone to be an expert the first time around so naturally there will be some problems that need to be worked out. However, you should know that glitches make hacks look very unprofessional, especially an abundance of them that take away from a lot of other elements in the hack, so it should be common sense. Also, your level design was unorganized and tricky, so that needs some work as well. Here is my advice to you...

1. Start the level over...clear all objects and sprites from the level and start out with a clean slate so you make a level exactly how you want and you it's easier for you to follow, rather than using the skeleton of the original, because then you don't necessarily remember what you inserted and where.
2. Absolutely no glitches at all. Avoid using any glitched object or sprite, even just one obvious glitch can deter players from continuing.
Lespna1
Posts: 18/18
Ok,I said I know it has of glitches,but like I said it's only like the second time I've tried to make levels w/this game.
Also,like in 1-7,I didn't make it really short on purpose,but it said I went over the limit or something so I don't have any more space available or it would crash so I knew someone would say that,but I'm sorry. I just wanted people to like say if the level design was good, and they started pointing out every little thing that was wrong.
c) Green red coins glitched under poundable posts in 1-7.
I know, was trying tomake them hidden,but they wouldn't go in back,I'll try to fix it.

This was just my first demo I've ever had here,and if you want to know,yes I've played SMW2 by Golden Yoshi, but he's like an expert in that so the level designs and things he did were probably way more advanced than what I've ever done. Oh,and I found out that thing about the ring in 1-4,just letting you know I knew.
Lespna1
Chris
Posts: 856/922
The hack looks pretty messy, to be honest. I'm sure you can do waaaaaay better than that.
SoNotNormal
Posts: 686/793
Wow . .

I'm really sorry, but this hack is . . well, i dunno how to say it.

a) WAAAY too many glitched graphics - missing corner tiles on basically ALL ground, and the levels, especially 1-7, are much too short.
b) 1-8 is too much like the original, same with 1-7.
c) Green red coins glitched under poundable posts in 1-7.

It's full of bugs! I mean so full, I'd think I was in a bee hive or something. I'm sure if you correct these though, it would turn out nicer
Lespna1
Posts: 17/18
Nebetsu,
Yes, I have some screenshots here: http://board.acmlm.org/commons/category.php?id=1

Well,those aren't the final ones. They were just test ones so try the game.I know I should have more, but I made those before and then I lost some of the changes so I had to do them over, but I will make newer screenshots soon.
Nebetsu
Posts: 1506/1574
Do you have any screenshots?
Lespna1
Posts: 16/18
I played SWM2+ and it made me interested in trying to make a game of Super Mario World 2. It's just a demo for now,and I know there are some glitches,but I can't help them, just so you know. I don't know how to make all of the sprites compatiable,but I have the whole first world and 2-1.
Also, I made a new Welcome level, new 1-1 Bonus Room, and some more changes, which I hope to have in the next demo, but for now,you can go to the link below to go to the patch. I know it's not like perfect yet, but leave me some good comments and suggestions if there is anything you would like me to do for my new demo, and maybe I'll try to do it.
Lespna1


http://board.acmlm.org/commons/file.php?id=62
Acmlm's Board - I2 Archive - Rom Hacking - My new SMW2 IPS patch.


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