User | Post |
Joshi
Posts: 20/28 |
Great idea!!! Can't wait!!! |
Shyguy
Posts: 1847/1998 |
Nice spoiler. |
insectduel
Posts: 150/203 |
Very nice screenshots, but I believe there is a Pirated version of Super Mario World ROM for the NES I had. The only emulators I had currently working is Nesticle so I get a clean snapshot and since I cannot give the Pirated Snapshots since It does not support Nesticle. NESten does work but do not have a Snap shot.
Don't even ask me for it.
Spoiler: My mother is such a whore that she refuses to complete the damn doctor's application so I could get or find a damn job. It is obvious that my mother is trying to ruin my life. |
Shane -26-
Posts: 85/239 |
Originally posted by peter_ac Chewy, what's PM?
You've just given me an idea, Glyph, thanks.
Shane, are you gonna use sprite GFX from SMB3, or are you just gonna de-colourise the SMW GFX?
I'm only going to take GFX from SMB3 if I really need to. For instance, the spiny is from SMB3. It was very difficult to decolorise so I just imported the GFX from SMB3 |
Sketchie
Posts: 351/356 |
Originally posted by Kailieann PM I believe is Paper Mario
It IS Paper Mario for Nintendo 64.
The Koopa Bros. Are one of the bosses in the game you had to beat to get to a star spirit. I won't go into any details, but that's the basic concept. |
Kailieann
Posts: 54/106 |
PM I believe is Paper Mario |
XPeter
Posts: 888/963 |
Chewy, what's PM?
You've just given me an idea, Glyph, thanks.
Shane, are you gonna use sprite GFX from SMB3, or are you just gonna de-colourise the SMW GFX? |
Riku
Posts: 1152/1239 |
Why do those koopas look like the Koopa Bros. from PM?
On-Topic: I thought they all looked nice... |
Glyph Phoenix
Posts: 672/745 |
That's THREE colors + transparency.
And yeah, those colored koopas aren't good. Either make the eyes transparent, cheat a little, or something.
I think this NES thing would make for an interesting single level gimmick, but not for an entire hack.
And you're not the first to go for a SMW-NES thing. |
Shane -26-
Posts: 84/239 |
Hmmm.... interesting. I didn't know the koopas in SMB3 used 4 colors + transparency. I might change the koopa's eyes back then to white. Thanks for that info BMF98567. |
BMF98567
Posts: 1203/1261 |
Yes, they are, because they are comprised of multiple 8x16 sprites:
The shell uses a separate palette from the rest of the body.
Koopas + colored eyes = BLARGH NO. Just color them white. I wouldn't call it "cheating" if you just used 4 colors without actually layering the sprites (when did he say he was going for hardware-level accuracy, HH? ). As long as you only use a total of 12 sprite colors and 13 background colors, you're still within the NES's visual capabilities. |
Ragnara
Posts: 27/28 |
Well, I thought keeping the black would look nice... but it doesn't. If you ask me: White eyes are the only way...
But... interfere, If I am saying something stupid... aren't Koopas in SMB3 4-colored plus transparency? I see green, brown, white and black... |
Shane -26-
Posts: 81/239 |
More Screens!!! Here ya go!
The key has a darker color and the koopa's eyes are colored. I changed more but they would look glitchy on the screen so i'll put them in the next screen. |
Sukasa
Posts: 1911/1981 |
No, lose the black. I almost never see black in a sprite for an NES game. |
XPeter
Posts: 886/963 |
Lose the white, brighten the orange, and make the eyes orange. Copy all of the palettes and GFX from SMB3 for NES. |
Shane -26-
Posts: 80/239 |
Originally posted by Smallhacker Uh... I found a problem... The koopas have got too many colors: Black, white, brown, (color of the koopa), transparency. That's 5 colors.
I knew that the koopas had an extra color before I posted the screens. I'm still trying to decide which color I'll take out of them. |
HyperLamer
Posts: 7699/8210 |
Originally posted by Kailieann You could always pretend the koopas are layered sprites. Megaman had six colors in the original NES games, because his eyes were a seperate sprite from his body.
That's cheating though. Unless you actually do use layered sprites. |
BMF98567
Posts: 1202/1261 |
Neat. Now all you have to do is implement the 8-sprite-per-scanline limit!
*BMF98567 is shot seventy kajillion times |
XPeter
Posts: 883/963 |
I think you should make it look more like SMB3 for NES, that would look great. |
Kailieann
Posts: 40/106 |
You could always pretend the koopas are layered sprites. Megaman had six colors in the original NES games, because his eyes were a seperate sprite from his body. |
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