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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Screens of SMBDX
  
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HyperLamer
Posts: 8023/8210
Originally posted by aioria1981
Originally posted by Santa Claus
YOU CAN'T PICK UP SHELLS IN SMB!

Anyway, awesome as always. (Alliteration! )

If it were like that then there should be no racoon leafs in the hack because SMB didn't have them .

Yeah, well you see... it's because... DIEDIEDIE *stabs*
XPeter
Posts: 915/963
I finished TLL about a week ago, and I just finished off SMB1 last night.

I'm now gonna send 'em both to asdf to be beta tested, so they should be released very soon.
aioria1981
Posts: 226/234
Originally posted by Santa Claus
YOU CAN'T PICK UP SHELLS IN SMB!

Anyway, awesome as always. (Alliteration! )

If it were like that then there should be no racoon leafs in the hack because SMB didn't have them . But, seriously, this is one of the best integral SMW hacks i've seen. I assume the water worlds allow you to go out of the water, since making the same effect like in SMB to prevent this would require a lot of ASM.
Golden Yoshi
Posts: 685/693
The new screens of World 0 look cool. Very nice BG's here. I really can't see anything wrong with them, so good job.
HyperLamer
Posts: 7983/8210
YOU CAN'T PICK UP SHELLS IN SMB!

Anyway, awesome as always. (Alliteration! )
XPeter
Posts: 912/963
At last, screenshots of WORLD 0-2 and 0-4:



These are probably the last screens before the release (we're hearing that around here a lot lately, huh? ).

So how do they look?


EDIT: please check out my new website - http://www.freewebs.com/peter_ac/index.html
The Kins
Posts: 588/595
Originally posted by Shane -26-
I played the latest release of both of them and they were almost flawless. No hack is perfect.
1.) No hack is beyond criticism.
2.) Sharing's caring
Stifu
Posts: 284/304
Originally posted by Shane -26-
Stifu is probably the only person to notice a flaw in these hacks and complain about it. I don't think three or four pixels out of place are going to make the game less fun. SMBDX and TLLDX are two of the best hacks I have ever seen.

... Heh ? That was a quite moronic statement. First, I'm not "complaining". I'm just giving feedback to help making it better. As I already told you, people saying "OMG THIS HACK ROCKS!!!" don't really help you make your hack better, okay ?
The fact I highlight what looks wrong to me doesn't mean I can only see wrong things in hacks, simply that it's the only thing I consider worth "reporting". So stop being stupid. ¬_¬
Jacob264
Posts: 18/19
Very Good Job.



Keep On Working


And Remember


Work Hard
kristopher_pearman
Posts: 103/105
remember people hes trying to make it as similar to the nes as possible and most of the nes pipes floated and on tll some of them cut the ground apart! ill try to get a screenie of the original so you can see what i mean
XPeter
Posts: 903/963
Shane, I thought I told you to keep quiet me giving those to you.

@ asdf: Wait until i ASK you to beta test it eh? And even then I want you to keep it in PMs.
Shane -26-
Posts: 155/239
I played the latest release of both of them and they were almost flawless. No hack is perfect.
asdf
Posts: 288/303
Originally posted by Shane -26-
Stifu is probably the only person to notice a flaw in these hacks and complain about it. I don't think three or four pixels out of place are going to make the game less fun. SMBDX and TLLDX are two of the best hacks I have ever seen.


You should've seen me when I was playtesting the original release. Hell, I can even spot some errors in these screenshots.


Like here, for example. The far right pipe is floating.


Or here, where there is a small error on the far right.
Shane -26-
Posts: 152/239
Stifu is probably the only person to notice a flaw in these hacks and complain about it. I don't think three or four pixels out of place are going to make the game less fun. SMBDX and TLLDX are two of the best hacks I have ever seen.
insectduel
Posts: 159/203
The Minus Wolrd is the coolest project you made Pete. I rather have more fun looking at beta levels using YY's SMB1 level editor to see it.
Stifu
Posts: 270/304


Raccoon ear shouldn't be placed like this when Mario looks up... But you may not have the possibility to move it around, as the raccoon sprite is most likely independant from Mario's.
zeck
Posts: 5/5
Wow!!

I'm surprised very much!
World -1, -2 and -3, are REALLY, implemented.

I'm lookin' forward to demo.
Shadic
Posts: 303/304
I cannot describe how awesome it is to see these Mushroom Nightmare levels in SMW... And in such a great hack, at that.

I really like the artwork you're putting in the levels, too. It really expresses the levels well.
Xkeeper 2.0
Posts: 1008/1091


DEMO NOW

Nice way to add some extra levels, peter_ac.
Chris
Posts: 867/922
Seems like you're getting better, and better, peter_ac. The recent screens you've posted really looks well! You've been working seriously hard with this hack. Great work, again!
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Acmlm's Board - I2 Archive - Super Mario World hacking - New Screens of SMBDX


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